package plane;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Date;
import util.GameUtil;
import util.MyFrame;
/**
* 飞机游戏主页面
* 继承至util包下的MyFrame类
* @author long
*
*/
public class PlaneGameFrame extends MyFrame {
Image bg=GameUtil.getImage("images/bg.jpg");
Plane p=new Plane("images/plane.png",50,50);
int bulletNum = 10;
ArrayList list = new ArrayList<Bullet>();
Explode e = null;
//Explode e = new Explode(30, 30);
Date startTime;
Date endTime;
@Override
public void paint(Graphics g) {
g.drawImage(bg, 0, 0, null);
if(p.isLive){
p.draw(g);
drawBullet(g);
endTime=new Date();
printTime(g);
}else{
e.draw(g);
printInfo(lever(),180,200,50,Color.YELLOW,g);
printInfo("总用时:"+getTime()+"s",180,240,20,Color.YELLOW,g);
}
}
public void printTime(Graphics g){
double t = getTime();
if(t>0){
printInfo("Time:"+t+"s",390,50,15,Color.YELLOW,g);
}
}
public double getTime(){
double time;
int t=(int)(endTime.getTime()-startTime.getTime())/100;
System.out.println("time:"+t);
time = t/10.0;
if(t<0.2)
return 0;
return time;
}
public String lever(){
String msg="";
int lever = (int)getTime()/10;
switch (lever) {
case 0:
msg = "菜鸟";
break;
case 1:
msg = "小鸟";
break;
case 2:
msg = "大鸟";
break;
case 3:
msg = "鸟王子";
break;
default:
msg = "鸟神";
break;
}
return msg;
}
public void drawBullet(Graphics g){
for(int i=0;i<bulletNum;i++){
Bullet b=(Bullet) list.get(i);
b.draw(g);
boolean peng = b.getRect().intersects(p.getRect());
if(peng){
p.isLive = false;
if(e==null){
e=new Explode(p.x, p.y);
}
//e.draw(g);
//printInfo("GAME OVER",150,300,50,Color.YELLOW,g);
break;
}
}
}
public void printInfo(String str,int x,int y,int size,Color color,Graphics g){
Color c = g.getColor();
g.setColor(color);
Font f = new Font("楷体",Font.BOLD,size);
g.setFont(f);
g.drawString(str, x, y);
g.setColor(c);
}
public void launchFrame(){
super.launchFrame();
this.addKeyListener(new KeyMonitor());
for(int i=0;i<bulletNum;i++){
Bullet b=new Bullet();
list.add(b);
}
startTime = new Date();
}
class KeyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
//System.out.println("##########");
//System.out.println(e.getKeyCode());
p.addMove(e);
}
@Override
public void keyReleased(KeyEvent e) {
p.reliseMove(e);
}
}
public static void main(String[] args) {
new PlaneGameFrame().launchFrame();
}
}
package util;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* 游戏面板的父类
* @author long
*
*/
public class MyFrame extends JPanel{
/**
* 加载Frame的方法
*/
public void launchFrame(){
JFrame frame = new JFrame("MyGame");
frame.add(this);
frame.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
frame.setAlwaysOnTop(true); // 设置其总在最上
frame.setLocationRelativeTo(null); // 设置窗体初始位置
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
setFocusable(true);
new PaintThread().start();
}
/**
* 定义一个重画窗口的线程类,是一个内部类
* @author dell
*
*/
class PaintThread extends Thread {
public void run(){
while(true){
repaint();
try {
Thread.sleep(40); //1s = 1000ms
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
new MyFrame().launchFrame();
}
}
package util;
public class Constant {
public static final int GAME_WIDTH = 500;
public static final int GAME_HEIGHT = 500;
}
package util;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
/**
* 工具类(加载图片)
* @author long
*
*/
public class GameUtil {
private GameUtil(){ } //工具类通常将构造方法私有
public static Image getImage(String path){
URL u = GameUtil.class.getClassLoader().getResource(path);
BufferedImage img = null;
try {
img = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return img;
}
}
package plane;
import java.awt.Image;
import java.awt.Rectangle;
/**
* 游戏物体类
* @author long
*
*/
public class GameObject {
Image img; //图片
double x,y; //坐标
int speed; //速度
int width; //宽度
int height; //高度
public GameObject(){
}
public GameObject(Image img, double x, double y, int speed, int width,
int height) {
super();
this.img = img;
this.x = x;
this.y = y;
this.speed = speed;
this.width = width;
this.height = height;
}
public Rectangle getRect(){
Rectangle r = new Rectangle((int)x, (int)y, width, height);
return r;
}
}
package plane;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import util.Constant;
import util.GameUtil;
/**
* 飞机类
*
* @author long
*
*/
public class Plane extends GameObject {
boolean left, right, up, down; // 移动方向的状态
boolean isLive = true;
public void draw(Graphics g) {
g.drawImage(img, (int) x, (int) y, null);
move();
}
/**
* 按下键盘时移动状态
*
* @param e
*/
public void addMove(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
default:
break;
}
}
/**
* 松开键盘时的移动状态改变情况
*
* @param e
*/
public void reliseMove(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_UP:
up = false;
break;
case KeyEvent.VK_DOWN:
down = false;
break;
default:
break;
}
}
public void move() {
if (left) {
x -= speed;
if (x < 0) {
x = 0;
}
}
if (right) {
x += speed;
if (x > Constant.GAME_WIDTH-width) {
x = Constant.GAME_WIDTH-width;
}
}
if (up) {
y -= speed;
if (y < 0) {
y = 0;
}
}
if (down) {
y += speed;
if (y > Constant.GAME_HEIGHT-height-30) {
y = Constant.GAME_HEIGHT-height-30;
}
}
}
public Plane() {
}
public Plane(Image img, double x, double y) {
this.speed = 10;
this.img = img;
this.x = x;
this.y = y;
this.width = img.getWidth(null)-10;
this.height = img.getHeight(null)-10;
}
public Plane(String imgPath, double x, double y) {
this(GameUtil.getImage(imgPath), x, y);
}
}
package plane;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import util.Constant;
/**
* 子弹类
* 随机生成移动角度
* 碰到墙壁会反弹回来
* @author long
*
*/
public class Bullet extends GameObject {
double degree; //角度
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.YELLOW);
g.fillOval((int)x, (int)y, width, height);
g.setColor(c);
x += speed*Math.cos(degree);
y += speed*Math.sin(degree);
if(y>Constant.GAME_HEIGHT-height-40||y<0){
degree = -degree;
}
if(x<0||x>Constant.GAME_WIDTH-width-width){
degree = Math.PI-degree;
}
}
public Bullet(){
this.x = Constant.GAME_WIDTH/2;
this.y = Constant.GAME_HEIGHT/2;
this.width = 10;
this.height = 10;
this.speed = 5; //子弹移动速度
degree = Math.random()*Math.PI*2; //随机生成
}
}
package plane;
import java.awt.Graphics;
import java.awt.Image;
import util.GameUtil;
public class Explode {
double x,y;
static Image[] imgs=new Image[16];
static {
for(int i=0;i<imgs.length;i++){
Image img=GameUtil.getImage("images/explode/e"+(i+1)+".gif");
//System.out.println("images/explode/e"+(i+1)+".gif");
imgs[i]=img;
imgs[i].getWidth(null);
}
}
int count;
public void draw(Graphics g){
if(count<=15){
g.drawImage(imgs[count], (int)x, (int)y, null);
count ++;
}
}
public Explode(double x,double y){
this.x = x;
this.y = y;
}
public static void main(String[] args) {
//new Explode(10, 10);
}
}
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原文:http://blog.csdn.net/u011637069/article/details/47429099