在游戏中,当战斗结束后,对一些获取的宝贝需要进行闪光处理。这篇文章介绍一个进行闪光处理的shader,运行效果如下:
下面是shader的实现:
Shader "stalendp/imageShine" {
Properties {
_image ("image", 2D) = "white" {}
_percent ("_percent", Range(-5, 5)) = 1
}
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _image;
float _percent;
struct v2f {
float4 pos:SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.uv = v.texcoord.xy;
return o;
}
fixed4 frag(v2f i) : COLOR0 {
fixed2x2 rotMat = fixed2x2(0.866,0.5,-0.5,0.866); // 旋转30度
fixed4 k = tex2D(_image, i.uv);
fixed2 uv = (i.uv - fixed2(_percent)) * 2; // 缩放并位移
uv = mul(rotMat, uv); //旋转
k += fixed4(saturate(lerp(fixed(1),fixed(0),abs(uv.y)))); // 加上光线
return k;
}
ENDCG
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
}
FallBack Off
}
【OpenGL】Shader实用工具(二)-照片闪光,布布扣,bubuko.com
原文:http://blog.csdn.net/stalendp/article/details/22720295