在游戏中,当战斗结束后,对一些获取的宝贝需要进行闪光处理。这篇文章介绍一个进行闪光处理的shader,运行效果如下:
下面是shader的实现:
Shader "stalendp/imageShine" { Properties { _image ("image", 2D) = "white" {} _percent ("_percent", Range(-5, 5)) = 1 } CGINCLUDE #include "UnityCG.cginc" sampler2D _image; float _percent; struct v2f { float4 pos:SV_POSITION; float2 uv : TEXCOORD0; }; v2f vert(appdata_base v) { v2f o; o.pos = mul (UNITY_MATRIX_MVP, v.vertex); o.uv = v.texcoord.xy; return o; } fixed4 frag(v2f i) : COLOR0 { fixed2x2 rotMat = fixed2x2(0.866,0.5,-0.5,0.866); // 旋转30度 fixed4 k = tex2D(_image, i.uv); fixed2 uv = (i.uv - fixed2(_percent)) * 2; // 缩放并位移 uv = mul(rotMat, uv); //旋转 k += fixed4(saturate(lerp(fixed(1),fixed(0),abs(uv.y)))); // 加上光线 return k; } ENDCG SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest ENDCG } } FallBack Off }
【OpenGL】Shader实用工具(二)-照片闪光,布布扣,bubuko.com
原文:http://blog.csdn.net/stalendp/article/details/22720295