CCSpriteFrameCache* spriteCache=CCSpriteFrameCache::sharedSpriteFrameCache(); spriteCache->addSpriteFramesWithFile("girls.plist"); CCSprite* sp=CCSprite::createWithSpriteFrameName("s_1.png"); sp->setPosition(ccp(size.height*0.2,size.height/2)); sp->setScale(0); this->addChild(sp); //移动的例子 //sp->runAction(CCEaseBounceIn::create(CCMoveTo::create(3,ccp(size.width*0.8,size.height/2)))); sp->runAction(CCEaseElasticInOut::create(CCScaleTo::create(2,1))); //掉落的例子 /*sp->setPosition(ccp(size.height,size.height+sp->getContentSize().height/2)); sp->setScale(1); sp->runAction(CCEaseElasticOut::create(CCMoveTo::create(1,ccp(size.width/2,size.height/2)))); */
cocos2d ccease 运动中的加速度,布布扣,bubuko.com
原文:http://www.cnblogs.com/yufenghou/p/3642099.html