1,Swift继续使用Object-C原有的一套线程,包括三种多线程编程技术:
(1)NSThread
(2)Cocoa NSOperation(NSOperation和NSOperationQueue)
(3)Grand Central Dispath(GCD)
2,本文着重介绍Grand Central Dispath(GCD)
1
2
3
4
5
|
//创建串行队列 var serial:dispatch_queue_t = dispatch_queue_create( "serialQueue1" , DISPATCH_QUEUE_SERIAL ) //创建并行队列 var concurrent:dispatch_queue_t = dispatch_queue_create( "concurrentQueue1" , DISPATCH_QUEUE_CONCURRENT ) |
(2)获取系统存在的全局队列
1
|
var globalQueue:dispatch_queue_t = dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0) |
(3)运行在主线程的Main Dispatch Queue
正如名称中的Main一样,这是在主线程里执行的队列。应为主线程只有一个,所有这自然是串行队列。一起跟UI有关的操作必须放在主线程中执行。
1
|
var mainQueue:dispatch_queue_t = dispatch_get_main_queue() |
4,添加任务到队列的两种方法
1
2
3
4
5
6
7
8
9
10
|
//添加异步代码块到dispatch_get_global_queue队列 dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0), { () -> Void in //处理耗时操作的代码块... println ( "do work" ) //操作完成,调用主线程来刷新界面 dispatch_async(dispatch_get_main_queue(), { () -> Void in println ( "main refresh" ) }) }) |
(2)dispatch_sync同步追加Block块
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
//添加同步代码块到dispatch_get_global_queue队列 //不会造成死锁,当会一直等待代码块执行完毕 dispatch_sync(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0), { () -> Void in println ( "sync1" ) }) println ( "end1" ) //添加同步代码块到dispatch_get_main_queue队列 //会引起死锁 //因为在主线程里面添加一个任务,因为是同步,所以要等添加的任务执行完毕后才能继续走下去。但是新添加的任务排在 //队列的末尾,要执行完成必须等前面的任务执行完成,由此又回到了第一步,程序卡死 dispatch_sync(dispatch_get_main_queue(), { () -> Void in println ( "sync2" ) }) println ( "end2" ) |
5,暂停或者继续队列
1
2
3
4
5
6
|
//创建并行队列 var conQueue:dispatch_queue_t = dispatch_queue_create( "concurrentQueue1" , DISPATCH_QUEUE_CONCURRENT ) //暂停一个队列 dispatch_suspend(conQueue) //继续队列 dispatch_resume(conQueue) |
6,dispatch_once 一次执行
1
2
3
4
5
6
|
//往dispatch_get_global_queue队列中添加代码块,只执行一次 var predicate:dispatch_once_t = 0 dispatch_once(&predicate, { () -> Void in //只执行一次,可用于创建单例 println ( "work" ) }) |
7,dispatch_after 延迟调用
1
2
3
4
5
6
|
//延时2秒执行 let delta = 2.0 * Double ( NSEC_PER_SEC ) let dtime = dispatch_time( DISPATCH_TIME_NOW , Int64 (delta)) dispatch_after(dtime, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0)) { () -> Void in println ( "延时2秒执行" ) } |
8,多个任务全部结束后做一个全部结束的处理
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
//获取系统存在的全局队列 var queue:dispatch_queue_t = dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0) //定义一个group var group:dispatch_group_t = dispatch_group_create() //并发任务,顺序执行 dispatch_group_async(group, queue, {() -> Void in println ( "block1" ) }) dispatch_group_async(group, queue, {() -> Void in println ( "block2" ) }) dispatch_group_async(group, queue, {() -> Void in println ( "block3" ) }) //所有任务执行结束汇总,不阻塞当前线程 dispatch_group_notify(group, dispatch_get_main_queue(), {() -> Void in println ( "group done" ) }) //永久等待,直到所有任务执行结束,中途不能取消,阻塞当前线程 var result = dispatch_group_wait(group, DISPATCH_TIME_FOREVER ) if result == 0{ println ( "任务全部执行完成" ) } else { println ( "某个任务还在执行" ) } |
8,dipatch_apply 指定次数的Block最加到指定队列中
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
//获取系统存在的全局队列 var queue:dispatch_queue_t = dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0) //定义一个一步代码块 dispatch_async(queue, {() -> Void in //通过dispatch_apply,循环变量数组 dispatch_apply(6, queue, {(index) -> Void in println (index) }) //执行完毕,主线程更新 dispatch_async(dispatch_get_main_queue(), {() -> Void in println ( "done" ) }) }) |
9,信号,信号量
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
//获取系统存在的全局队列 var queue:dispatch_queue_t = dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT , 0) //当并行执行的任务更新数据时,会产生数据不一样的情况 for i in 1...20 { dispatch_async(queue,{ () -> Void in println ( "\(i)" ) }) } //使用信号量保证正确性 //创建一个初始计数值为1的信号 var semaphore:dispatch_semaphore_t = dispatch_semaphore_create(1) for i in 1...20 { dispatch_async(queue,{ () -> Void in //永久等待,直到Dispatch Semaphore的计数值 >= 1 dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER ) println ( "\(i)" ) //发信号,使原来的信号计数值+1 dispatch_semaphore_signal(semaphore) }) } |
Swift - 多线程实现方式(3) - Grand Central Dispatch(GCD)
原文:http://www.cnblogs.com/Free-Thinker/p/4841139.html