mapmonsters{
{
mapid = 150404,
monsters = {
{monsterId = 100402, weight = 147},
{monsterId = 100403, weight = 147},
{monsterId = 100404, weight = 147},
{monsterId = 100406, weight = 147},
{monsterId = 100405, weight = 147},
{monsterId = 100502, weight = 5},
{monsterId = 100503, weight = 5},
{monsterId = 100504, weight = 5},
}
},
}
math.randomseed(tostring(os.time()):reverse():sub(1, 6)) -- 随机种子
function offline_random_monster(x)
totalWeight = 0
tempRate = {}
bingo = 0
-- 处理权重 for i=1, table.getn(mapmonsters) do if mapmonsters[i].mapid == x then -- 找到了地图 bingo = i; for j = 1, table.getn(mapmonsters[i].monsters) do totalWeight = totalWeight + mapmonsters[i].monsters[j].weight table.insert(tempRate, totalWeight) end end end keynum = math.random(totalWeight) -- 保存找到的地图索引 for k=1, table.getn(tempRate)-1 do if keynum <= tempRate[k] then return mapmonsters[bingo].monsters[k].monsterId elseif keynum > tempRate[k] and keynum <= tempRate[k+1] then return mapmonsters[bingo].monsters[k+1].monsterId end end end
原文:http://blog.csdn.net/lightupheaven/article/details/22940905