
//灰度域变化
threshold(gray,gray,0,255,THRESH_BINARY_INV);
GaussianBlur(gray,gray,Size(3,3),0,0);
//寻找和绘制轮廓
VP bigestContour = FindBigestContour(gray);
contours.push_back(bigestContour);

vector<vector<point>>


int itopleft =65535;
int idownright =0;
Point ptopleft;
Point pdownright;
Point pdownleft;
for(int i=0;i<bigestContour.size();i++){
//左上
if(bigestContour[i].x + bigestContour[i].y <itopleft){
itopleft = bigestContour[i].x + bigestContour[i].y ;
ptopleft = bigestContour[i];
}
//右下
if(bigestContour[i].x+bigestContour[i].y>idownright){
idownright = bigestContour[i].x+bigestContour[i].y;
pdownright = bigestContour[i];
}
}
int idownleft =65534;
//对于左下的点来说,应该是所有y大于左上的点中,x最小的
for(int i=0;i<bigestContour.size();i++){
if(bigestContour[i].y>ptopleft.y){
if(bigestContour[i].x<idownleft){
idownleft = bigestContour[i].x;
pdownleft = bigestContour[i];
}
}
}
//绘制
circle(board,ptopleft,10,Scalar(255),5);
circle(board,pdownright,10,Scalar(255),5);
circle(board,pdownleft,10,Scalar(255),5);
///在board上寻找角点
///// Detector parameters
int blockSize = 2;
int apertureSize = 3;
double k = 0.04;
int thresh = 1;
/// Detecting corners
board.convertTo(board,CV_32F);
cornerHarris( board,dst,2,3,0.04);
///// Normalizing
normalize( dst, dst_norm, 0, 255, NORM_MINMAX, CV_32FC1, Mat() );
convertScaleAbs( dst_norm, dst_norm_scaled );
///// Drawing a circle around corners
for( int j = 0; j < dst_norm.rows ; j++ ) {
for( int i = 0; i < dst_norm.cols; i++ ) {
if( (int) dst_norm.at<float>(j,i) > thresh ) {
circle( dst_norm_scaled, Point( i, j ), 5, Scalar(0), 2, 8, 0 );
circle(src,Point( i, j ), 5, Scalar(255,0,0), -1, 8, 0 );
}
}
}










//遍历轮廓,求出所有支撑角度
int icount = bigestContour.size();
float fmax = -1;//用于保存局部最大值
int imax = -1;
bool bstart = false;
for (int i=0;i<bigestContour.size();i++){
Point2f pa = (Point2f)bigestContour[(i+icount-7)%icount];
Point2f pb = (Point2f)bigestContour[(i+icount+7)%icount];
Point2f pc = (Point2f)bigestContour[i];
//两支撑点距离
float fa = getDistance(pa,pb);
float fb = getDistance(pa,pc)+getDistance(pb,pc);
float fang = fa/fb;
float fsharp = 1-fang;
if (fsharp>0.05){
bstart = true;
if (fsharp>fmax){
fmax = fsharp;
imax = i;
}
}else{
if (bstart){
circle(board,bigestContour[imax],10,Scalar(255),1);
circle(src,bigestContour[imax],10,Scalar(255,255,255),1);
imax = -1;
fmax = -1;
bstart = false;
}
}
}

原文:http://www.cnblogs.com/jsxyhelu/p/5106760.html