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常见的文件以及4大对象

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一、项目中常见文件

"Xcdoe5Xcode6的项目结构"

 

Info.plist是整个项目的重要配置文件不能删除

(1)Localization native development region

"本地化相关"

 

(2)Bundle display name

"程序安装后显示在iphone/ipad上的名字"

 

(3)Icon file

"程序的图标,Xcode5以前创建的项目有,一般用Icon.png,Xcode5以后创建的不在plist设置,在Images.xcassets设置"

 

(4)Bundle version

"程序版本号,AppStore每更新版本,版本要增加,内部项目管理的版本号,不对外"

 

(5)‘Bundle versions string, short‘

"用于itunes上显示的版本号,即对外的版本。一般3个数组成"

 

 

(6)Bundle identifier

"应用的惟一标识,发布到AppStore"

命名规则

公司网站: www.itcast.cn //传智

"域名倒写(去除3w) + 应用名称(英文)"

cn.itcast.qq

cn.itcast.wechat

 

InfoPlist.Strings

"本地化【国际化】多语言版本"

 

 

pch文件讲解

"pch文件干什么用?"

(1)pch文件里的内容被项目中的其它所有资源共享访问

(2)定义宏 身高、电话,其它文件共享使用

(3)自定义日志输入  NSLog(@"xxxxxxx");

/*

 *掌握什么是DEBUG模式

 *为什么日志要在DEBUG下才输出,因为日志只对开发人员有用,发布,安装到手机上,给谁看(SB看得懂)

 */

 

#ifdef DEBUG//调试状态

#define Log(...) NSLog(__VA_ARGS__)//NSLog取个别名

#else//发布状态 点击一下A项目(最上面的)- Run - release(发布)|| Debug(调试)

#define Log(...) 

#endif

(4)使用频繁的文件放在pch

 

(5)理解在pch#ifdef __OBJC__的意思

/*

* #ifdef __OBJC__里面的资源只能在.m .mm文件中被使用

* .m文件是纯Object-C 文件 .mmObject-CC++混合文件

* #ifdef __OBJC__外面的资源,所有文件都能访问.相当于所有文件都有此文件(相当于所有文件都导入了头文件)

*/

 

(6)定义一个Person类型,添加name属性,把Person类添加在#ifdef __OBJC__外页面,在添加一个C++文件,编译出现问题

原因:c++不能使用Foundation框架,Foundation框架是属性OC

 

"总结:一般公用的资源写在#ifdef __OBJC__里面"

 

(7)如何在Xcode6创建的项目中添加pch文件

other - Build Settings - prefix(搜索)- Prefix Header

 

技术分享

  AppDelegate.m

//  UIApplication

//

//  Created by huan on 16/1/14.

//  Copyright © 2016 huanxi. All rights reserved.

//

 

#import "AppDelegate.h"

 

@interface AppDelegate ()

 

@end

 

@implementation AppDelegate

 

 

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    // Override point for customization after application launch.

    //添加修改Iconbadge权限

    UIUserNotificationSettings *setting = [UIUserNotificationSettings settingsForTypes:UIUserNotificationTypeBadge categories:nil];

    [application registerUserNotificationSettings:setting];

    return YES;

}

 

- (void)applicationWillResignActive:(UIApplication *)application {

    NSLog(@"将失去焦点");

}

 

- (void)applicationDidEnterBackground:(UIApplication *)application

{

    NSLog(@"已经进入后台");

}

 

- (void)applicationWillEnterForeground:(UIApplication *)application

{

    NSLog(@"将进入前台");

}

 

- (void)applicationDidBecomeActive:(UIApplication *)application {

    NSLog(@"获取焦点");

}

 

- (void)applicationWillTerminate:(UIApplication *)application {

    NSLog(@"程序中断");

 

    [self saveContext];

}

 

#pragma mark - Core Data stack

 

@synthesize managedObjectContext = _managedObjectContext;

@synthesize managedObjectModel = _managedObjectModel;

@synthesize persistentStoreCoordinator = _persistentStoreCoordinator;

 

- (NSURL *)applicationDocumentsDirectory {

    // The directory the application uses to store the Core Data store file. This code uses a directory named "com.huanxi.UIApplication" in the application‘s documents directory.

    return [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];

}

 

- (NSManagedObjectModel *)managedObjectModel {

    // The managed object model for the application. It is a fatal error for the application not to be able to find and load its model.

    if (_managedObjectModel != nil) {

        return _managedObjectModel;

    }

    NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"UIApplication" withExtension:@"momd"];

    _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL];

    return _managedObjectModel;

}

 

- (NSPersistentStoreCoordinator *)persistentStoreCoordinator {

    // The persistent store coordinator for the application. This implementation creates and returns a coordinator, having added the store for the application to it.

    if (_persistentStoreCoordinator != nil) {

        return _persistentStoreCoordinator;

    }

    

    // Create the coordinator and store

    

    _persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]];

    NSURL *storeURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"UIApplication.sqlite"];

    NSError *error = nil;

    NSString *failureReason = @"There was an error creating or loading the application‘s saved data.";

    if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) {

        // Report any error we got.

        NSMutableDictionary *dict = [NSMutableDictionary dictionary];

        dict[NSLocalizedDescriptionKey] = @"Failed to initialize the application‘s saved data";

        dict[NSLocalizedFailureReasonErrorKey] = failureReason;

        dict[NSUnderlyingErrorKey] = error;

        error = [NSError errorWithDomain:@"YOUR_ERROR_DOMAIN" code:9999 userInfo:dict];

        // Replace this with code to handle the error appropriately.

        // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.

        NSLog(@"Unresolved error %@, %@", error, [error userInfo]);

        abort();

    }

    

    return _persistentStoreCoordinator;

}

 

 

- (NSManagedObjectContext *)managedObjectContext {

    // Returns the managed object context for the application (which is already bound to the persistent store coordinator for the application.)

    if (_managedObjectContext != nil) {

        return _managedObjectContext;

    }

    

    NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator];

    if (!coordinator) {

        return nil;

    }

    _managedObjectContext = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSMainQueueConcurrencyType];

    [_managedObjectContext setPersistentStoreCoordinator:coordinator];

    return _managedObjectContext;

}

 

#pragma mark - Core Data Saving support

 

- (void)saveContext {

    NSManagedObjectContext *managedObjectContext = self.managedObjectContext;

    if (managedObjectContext != nil) {

        NSError *error = nil;

        if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) {

            // Replace this implementation with code to handle the error appropriately.

            // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.

            NSLog(@"Unresolved error %@, %@", error, [error userInfo]);

            abort();

        }

    }

}

 

@end

 

ViewController.m

//

//  ViewController.m

//  UIApplication

//

//  Created by huan on 16/1/14.

//  Copyright © 2016 huanxi. All rights reserved.

//

 

#import "ViewController.h"

 

@interface ViewController ()

 

@end

 

@implementation ViewController

 

- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view, typically from a nib.

}

 

-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event

{

    //设置网络请求状态

    

    UIApplication *app = [UIApplication sharedApplication];

    app.networkActivityIndicatorVisible = !app.networkActivityIndicatorVisible;

    //设置应用图标右上角数字

//#warning iOS8以后,设置iconbadge,需要权限

    app.applicationIconBadgeNumber = 12;

    

    //设置状态样式

//#warning xcod5以后,创建的项目,状态栏的样式是同控制器管理.需要在info.plist中添加 View controller-based status bar appearanceNO;不由控制器决定。

    app.statusBarStyle = UIStatusBarStyleLightContent;

}

 

//#pragma mark 状态栏样式

//-(UIStatusBarStyle)preferredStatusBarStyle{

//    return UIStatusBarStyleLightContent;

//}

 

- (void)didReceiveMemoryWarning {

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}

 

@end

 

二、四大对象

技术分享技术分享

/*

 *1.UIApplication

 *2.UIApplicationDelegate

 *3.AppDelegate

 *4.UIWindow

 */

UIApplication

"【什么是UIApplication?"

(1)UIApplication是整个应用程序的象征,就像中国的象征是五星红旗

(2)每一个应用都有自己的UIApplication,而且是单例,通过[UIApplication sharedApplication]获取

//什么是单例,程序运行到结束,只能有一个对象

//如果[[UIApplication alloc] init]创建对象,程序不被允许,因为application只有能一个对象.自己创建会报错。

(3)ios程序启动后创建的第一人对象就是UIApplication对象

 

 

command+shift+K弹键盘,command+shift+H回桌面

 

"UIApplication用来干什么】"

(1)用来设置全局性的东西

如:

设置网络请求状态/取消网络请求状态 application.networkActivityIndicatorVisible = YES;

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{

    //设置网络请求状态

    [UIApplication sharedApplication].networkActivityIndicatorVisible = YES;

}

设置应用图标数字/清除图标数据 application.applicationIconBadgeNumber = 2

 

设置状态栏样式

方式1.由控制器的一个方法决定【-(UIStatusBarStyle)preferredStatusBarStyle

方式2.使用application设置【application.statusBarStyle = UIStatusBarStyleLightContent;"但是不起作用"

//原因:默认状态栏样由控制器来管理,如果想用application设置状态栏有效,得在Info.plist的设置View controller-based status bar appearance = NO

 

(2)打电话、发短信、发邮件、打开网站

//调用application openURL方法 [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"mailto://1012@qq.com"]];

//注:只演示打开网站,后面真机调试的时候,会演示打电话、发短信、发邮件

 

iOS程序的启动过程

1.执行Main函数,UIApplicationMain

2.根据UIApplicationMain函数里的参数创建一个UIApplicationMain对象,并设置UIApplicationMain对象里的代理。这个代理一定要遵守UIApplicationDelegate协议

3.开启一个主运动循环(事件循环)

4.调用代理的方法 eg.程序启动完成/获取焦点。。。。

UIApplicationMain函数讲解"PPT"

UIApplicationDelegate方法介绍"PPT"

/*为什么要开启【Main Runloop】事件循环

 1. 监听事件,事件由是NSRunLoop 类处理,RunLoop监视操作系统的输入源,如果没有事件数据, 不消耗任何CPU 资源。

 2. 如果有事件数据,run loop 就发送消息,通知各个对象"

 */

 

 

UIApplicationDelegate

(1)UIApplication有一个delegate属性

(2)UIApplicationdelegate的对象必须遵循UIApplicationDelegate协议

(3)UIApplicationDelegate协议可以知道程序的运行状态

//掌握UIApplicationDelegate的几个方法

 

 

"总结:掌握程序的启动过程并熟记"

 

 

 

UIWindow

"【什么是UIWindow"

(1)窗口是用来显示控制器的View

(2)每一个应用程序都有一个窗口

(3)打开文档 Cocoa Touch Layer — UIKit — Guides— View Controller Programming Guide for iOS - Screens, Windows, and Views Create Visual Interfaces

查看窗口结构示意图

 

"【玩弄窗口】"

(0)去除storybaord选项

技术分享

(1)didFinishLaunchingWithOptions中创建窗口,并成为主窗口并可见

//- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

//

//    //创建窗口

//    UIWindow *window = [[UIWindow alloc] init];

//    window.frame = [UIScreen mainScreen].bounds;

//    window.backgroundColor = [UIColor whiteColor];

//

//    self.window = window;

//    //成为主窗口

//    //[self.window makeKeyWindow];

//

//    //成为主窗口并可见

//    //[self.window makeKeyAndVisible];

//

//    return YES;

//}

 

(2)窗口是一个特殊的UIView对象,可以往window添加子控件,如label switch控件

 

(3)一般不会在窗口添加子控件,会设置窗口的rootViewController属性,将控制器的view添加到窗口上

//如果直接把控制器的view添加到窗口是不能让控制的view进行旋转

//但设置窗口的根控制器,控制器的view可以旋转

//因为旋转事件传递是由UIApplication - UIWindow【窗口不做旋转处理,只有控制器才会做旋转处理】 - 控制器

 

(4)获取主窗口方式

*一个窗口当前能接受键盘和非触摸事件时,便被认为是主窗口。

*[UIApplication sharedApplication].delegate.window

*[UIApplication sharedApplication].keyWindow

*self.view.window

 

(5)画图理下UIApplication APPDelegate UIWindow RootViewController的关系

 

(6)指定storyboard,会自己创建窗口,并设置成为主窗口,并设置窗口的根控制器

 

(7)键盘是添加在新的窗口中,叫UITextEffectsWindow;

 

 

常见的文件以及4大对象

原文:http://www.cnblogs.com/Lu2015-10-03/p/5131772.html

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