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针对之前的Canvas的一个小小的改版,算作canvas(二)吧

时间:2016-01-15 23:10:15      阅读:415      评论:0      收藏:0      [点我收藏+]
canvas二增加了角色,一共是7个,操作的那个可以按A放置炸弹,随即移动的其他6个碰到炸弹就算亡,
然后操作方一共66个炸弹,
用完后如果其他6个还有没炸掉的,操作方就输了。另,移动的过程中,
碰到其他6个也算输了。





 1 body {
 2   margin: 0;
 3 }
 4 #game {
 5   background: url("../images/back.png") repeat;
 6 }
 7 .wuli{
 8     position: absolute;
 9     min-width: 200px;
10     height: 33px;
11     background: #355596;
12     opacity: 0.6;
13     filter:alpha(opacity = 60);
14     border-radius: 3px;
15     color: #fff;
16     text-align: center;
17     line-height: 33px;
18 }
19 .hide{
20     display: none;
21 }
22 .dialog{
23     position: absolute;
24     background: #355596;
25     opacity: 0.6;
26     filter:alpha(opacity = 60);
27     border-radius: 5px;
28     color: #fff;
29     text-align: center;
30     line-height: 33px;
31     padding: 0 5px;
32     max-width: 300px;
33 }
34 .win{
35     position: absolute;
36     background: #f5f5f5;
37     opacity: 0.6;
38     filter:alpha(opacity = 60);
39     border-radius: 5px;
40     color: #cf0f0f;
41     text-align: center;
42     line-height: 33px;
43     padding: 0 5px;
44     max-width: 300px;  
45 }

 1 <!doctype html>
 2 <html lang="en">
 3 <head>
 4     <meta charset="UTF-8">
 5     <title>看我吃你们</title>
 6     <link rel="stylesheet" href="css/main2.css">
 7     <script type="text/javascript" src="js/excanvas.min.js"></script>
 8 </head>
 9 <body>
10     <canvas id="game" width="510" height="480"></canvas>
11     
12 <script type="text/javascript" src="js/jquery.js"></script>
13 <script type="text/javascript" src="js/game2.js"></script>
14 <script type="text/javascript">
15     $("#game").Game({
16         rols:[
17             {"name":"lr"},
18             {"name":"lina","hero":true},
19             {"name":"xiaoping"},
20             {"name":"zhaoyu"},
21             {"name":"zhushuai"},
22             {"name":"baoge"},
23             {"name":"lyd"}
24         ]
25     });
26 </script>
27 </body>
28 </html>

 

  1 //@charset "utf-8";
  2 (function(window,document,$){
  3     "use strict";
  4     var game = {
  5         defaluts : {
  6             rols:[],
  7             boompic : "images/boom.png",
  8             boom:[],
  9             boomnum:0,
 10             bpos : [],
 11             apos : [],
 12             hero : [],
 13             imgs : [],
 14             boomPos:[],
 15             allnum: 0,
 16             loadnum : 0,
 17             pie : 0,
 18             cw:0,
 19             ctx:"",
 20             ch:0,
 21             mtimer:null
 22         },
 23         init:function(item){
 24             var param = $.extend(game.defaluts,item);
 25             return this.each(function(){
 26                 game.initPic(); //  先把图片加载完成
 27             });
 28         },
 29         initPic : function(){
 30             var item = this.defaluts;
 31             for(var i =0 ; i <item.rols.length; i++){
 32                 item.allnum++;
 33                 var cont = item.rols[i];
 34                 this.loadImg(cont);
 35             }
 36         },
 37         loadImg : function(cont){
 38             var param = this.defaluts;
 39             var url = cont["name"];
 40             var img = new Image();
 41             var flag = false;
 42             img.onload = function(){
 43                 param.loadnum ++;
 44                 if(param.loadnum == param.allnum){
 45                     game.loadBoom();
 46                 }
 47             }
 48             for(var i in cont){
 49                 if(i == "hero"){
 50                     flag = true;
 51                     //only one hero(^-^)说英文会不会被骂!HIAHIAHI
 52                     img.src = "images/"+url+".png";
 53                     param.hero = param.hero.length == 0 ? img : param.hero;
 54                     return;
 55                 }
 56             }
 57             img.src = "images/"+url+".png";
 58             param.imgs.push(img);
 59         },
 60         loadBoom:function(){
 61             var img= new Image();
 62             img.onload = function(){
 63                 game.showRole();    //加载完成后开始画图展示
 64             }
 65             img.src = this.defaluts.boompic;
 66             this.defaluts.boom.push(img);
 67         },
 68         showRole:function(){
 69             var param = this.defaluts;
 70             var canvas = document.getElementById("game");
 71             param.cw = canvas.width;
 72             param.ch = canvas.height;
 73             param.pie = param.cw/17;
 74             param.ctx = canvas.getContext("2d");
 75             this.getCommonPos();
 76         },
 77         getCommonPos:function(){
 78             var param = this.defaluts;
 79             for(var i = 0; i<param.imgs.length; i++){
 80                 var pos = this.getRandomPos();
 81                 this.addPos(pos,param.bpos);
 82             }
 83             var hp = this.getRandomPos();
 84             this.addPos(hp,param.apos);
 85             this.drawRole();
 86             var apos = param.apos[0];
 87             param.ctx.drawImage(param.hero,apos.x,apos.y);
 88             this.showTalk();
 89         },
 90         drawRole:function(){
 91             var param = this.defaluts;
 92             var ctx = param.ctx;
 93             var imgs = param.imgs;
 94             var bpos = param.bpos;
 95             var apos = param.apos[0];
 96             for(var i = 0; i<imgs.length; i++){
 97                 ctx.drawImage(imgs[i],bpos[i].x,bpos[i].y);
 98             }          
 99         },
100         showTalk:function(){
101             var param = this.defaluts;
102             if($(".dialog").length == 0){
103                 var dialog = $("<div class=‘dialog‘></div>");
104                 $("body").append(dialog);
105             }
106             var dg = $(".dialog");
107             var txt = ["听说你最近搞专政啊","怎么可能,我这么民主","那上一个游戏设的那么单一,我不管,宝宝们今天要围剿你","好吧,既然这样就开战吧","废话这么多,开战!"];            
108             this.showTxt(txt,dg,0);
109         },
110         showTxt:function(arr,item,i){
111             var param = this.defaluts;           
112             if(i%2 == 0){
113                 item.html(arr[i]).css({
114                     left:param.bpos[0].x,
115                     top:param.bpos[0].y-param.pie
116                 }).show();
117             }else{
118                 item.html(arr[i]).css({
119                     left:param.apos[0].x,
120                     top:param.apos[0].y-param.pie
121                 }).show();
122             }
123             
124             setTimeout(function(){
125                 item.fadeOut(function(){
126                     ++i < arr.length ? game.showTxt(arr,item,i): game.move(); 
127                 });                         
128             },2000);           
129         },
130         move:function(){
131             game.defaluts.mtimer = setInterval(this.randomMove,1000);
132             game.heroMove();
133         },
134         heroMove:function(){
135             var param = game.defaluts;
136             var hp = param.apos[0];
137             var pie = param.pie;
138             var himg = param.hero;
139             $(document).on("keyup",function(e){
140                 var m_e = e || window.event;
141                 var keycode = m_e.which;
142                 if(keycode === 38){
143                     if(hp.y >pie){
144                         game.operate("y",false);
145                     }
146                 }else if(keycode === 40 ){
147                     if(hp.y < param.ch-2*pie){
148                         game.operate("y",true);
149                     }
150                 }else if(keycode === 37){
151                     if( hp.x > pie ){
152                        game.operate("x",false);
153                     }
154                 }else if(keycode === 39){
155                     if( hp.x < param.cw-2*pie ){
156                         game.operate("x",true);
157                     }
158                 }else if(keycode == 65){
159                     game.layBoom();
160                 }
161             });
162         },
163         operate:function(item,flag){
164             var param = game.defaluts;
165             var apos = param.apos[0];
166             var aim = flag ? param.pie : -param.pie;
167             param.ctx.clearRect(apos.x,apos.y,param.pie,param.pie);
168             game.coverBoom();
169             item == "x" ? apos.x += aim : apos.y +=aim;
170             game.getNewHero();
171             game.judgeHurt();  //是否坑了自己
172             //game.drawLine(apos,item,aim);       
173         },
174         coverBoom:function(){
175             var param = game.defaluts;
176             var booms = param.boomPos;
177             var apos = param.apos[0];
178             var ctx  = param.ctx;
179             for(var i = 0 ; i< booms.length; i++){
180                 var cur = booms[i];
181                 if(apos.x == cur.x && apos.y == cur.y){
182                     ctx.drawImage(param.boom[0],apos.x,apos.y);
183                 }
184             }
185         },
186         layBoom:function(){
187             var param = game.defaluts;
188             if(param.boomnum <66){
189                 var boom = param.boom[0];
190                 var ctx = param.ctx;
191                 var x = param.apos[0].x;
192                 var y = param.apos[0].y;
193                 ctx.drawImage(boom,x,y);
194                 param.boomPos.push({x:x,y:y});  
195                 param.boomnum++;
196                 game.stayTime(x,y);             
197             }else{
198                 setTimeout(function(){
199                     game.finalResult("弹尽粮绝,战士赢了!!",true);
200                 },6000);
201             }
202         },
203         stayTime:function(x,y){
204             var param = game.defaluts;
205             var boomPos = param.boomPos;
206             var flag = false;
207             var idx;
208             setTimeout(function(){
209                 for(var i = 0; i< boomPos.length; i++){
210                     if(boomPos[i].x == x && boomPos[i].y == y){
211                         flag = true;
212                         idx = i;
213                     }
214                 }
215                 if(flag){
216                     boomPos.splice(idx,1);
217                     param.ctx.clearRect(x,y,param.pie,param.pie);
218                 }
219             },6000);
220         },
221         judgeHurt:function(){
222             var apos = game.defaluts.apos[0];
223             var bpos = game.defaluts.bpos;
224             for(var i = 0; i < bpos.length; i++){
225                 var cur = bpos[i];
226                 if(apos.x == cur.x && apos.y == cur.y){
227                     game.finalResult("自食其果了!!战士们赢了!",true);
228                 }
229             }
230         },
231         drawLine:function(apos,item,aim){
232             var ctx = game.defaluts.ctx;
233             var startx,starty;
234             ctx.lineWidth = 1;
235             ctx.strokeStyle="#cf0f0f";
236             ctx.beginPath();
237             if(item == "x"){
238                 startx = apos.x-aim;
239                 starty = apos.y;
240             }else{
241                 startx = apos.x;
242                 starty = apos.y;
243             }
244             ctx.moveTo(startx,starty);
245             ctx.lineTo(apos.x,apos.y);
246             ctx.stroke();
247         },
248         getNewHero:function(){
249             var param = game.defaluts;
250             var apos = param.apos[0];
251             param.ctx.drawImage(param.hero,apos.x,apos.y);
252         },
253         randomMove:function(){
254             var param = game.defaluts;
255             var bpos = param.bpos;
256             for(var i = 0 ; i<param.imgs.length; i++){
257                 var oldx = bpos[i].x;
258                 var oldy = bpos[i].y;
259                 param.ctx.clearRect(oldx,oldy,param.pie,param.pie);
260                 var tn = game.getMovePos(bpos[i]);             
261                 game.turnPos(tn,i);
262                 game.judgeWin(tn,i);
263                 game.drawRole();
264             }
265         },
266         judgeWin :function(pos,i){
267             var hero = game.defaluts.apos[0];
268             if(pos.x == hero.x && pos.y == hero.y){      
269                 game.finalResult("团结就是力量,你们赢了!!",true);
270             }else{
271                 game.careBoom(pos,i);
272             }
273         },
274         careBoom:function(pos,idx){
275             var param = game.defaluts;
276             var booms = param.boomPos;
277             var imgs = param.imgs;
278             var bpos = param.bpos;
279             var ctx = param.ctx;
280             for(var i = 0 ; i< booms.length; i++){
281                 var cur = booms[i];
282                 if(cur.x == pos.x && cur.y ==pos.y){
283                     clearInterval(param.mtimer);
284                     imgs.splice(idx,1);
285                     booms.splice(i,1);
286                     bpos.splice(idx,1);
287                     ctx.clearRect(cur.x,cur.y,param.pie,param.pie);  
288                     param.mtimer = setInterval(game.randomMove,1000);
289                     if(imgs.length == 0){
290                         game.finalResult("再磨练磨练后来挑战吧!",false);
291                         $(document).unbind("keyup");
292                     }
293                 }
294             }
295         },
296         finalResult:function(txt,flag){
297             var param = game.defaluts;
298             var apos = param.apos[0];
299             clearInterval(game.defaluts.mtimer);
300             if(flag){
301                 param.ctx.clearRect(apos.x,apos.y,param.pie,param.pie);
302             }else{
303                 param.ctx.clearRect(0,0,param.cw,param.ch);
304             } 
305             var div = $("<div class=‘win‘>"+txt+"</div>");
306             $("body").append(div);
307             div.css({
308                 left:(param.cw-div.width())/2,
309                 top:(param.ch-div.height())/2
310             });
311             $(document).unbind("keyup");
312         },
313         turnPos:function(pos,idx){
314             var pos_all = this.defaluts.bpos;
315             var flag = true;
316             for(var i = 0 ; i<pos_all.length; i++){
317                 var cur = pos_all[i];
318                 flag = cur.x == pos.x && cur.y == pos.y ? false : true;       
319             }
320             if(flag){
321                 pos_all.splice(idx,1);
322                 pos_all.splice(idx,0,pos);
323             }else{
324                 var tn = game.getMovePos(pos_all[idx]);
325                 game.turnPos(tn,idx);
326             }
327         },
328         getMovePos:function(item){
329             //var ois;
330             var dir = Math.ceil(Math.random()*4);
331             var x = 0, y = 0;
332             switch(dir){
333                 case 1: x = -1;break;
334                 case 2 :x = 1;break;
335                 case 3 : y = -1;break;
336                 case 4 : y = 1;break;
337             }
338             //判断是否越界
339             return game.judgeBounder(x,y,item);
340         },
341         judgeBounder:function(x,y,item){
342             var ois;
343             var pie = game.defaluts.pie;
344             var cw = game.defaluts.cw,
345                 ch = game.defaluts.ch;
346             var xfl,yfl;
347             xfl = ( x*pie+item.x <= cw-2*pie ) && (x*pie + item.x >= pie) ;
348             yfl = ( y*pie+item.y <=ch-2*pie ) && ( y*pie +item.y >=pie);
349             if(xfl && yfl){
350                 var x = x*pie+item.x,
351                     y = y*pie+item.y;
352                     ois = {x:x,y:y};
353                return ois;
354             }else{
355                 return game.getMovePos(item);
356             }
357         },
358         addPos:function(pos,pos_cur){   
359             var pos_all = this.defaluts.bpos;        
360             if(pos_all.length == 0 ){
361                 pos_cur.push(pos);
362             }else{
363                 var flag = true;
364                 for(var i = 0 ; i<pos_all.length; i++){
365                     var cur = pos_all[i];
366                     flag = cur.x == pos.x && cur.y == pos.y ? false : true;       
367                 }
368                 if(flag){
369                     pos_cur.push(pos);
370                 }else{
371                     var new_p = this.getRandomPos();
372                     this.addPos(new_p,pos_cur);
373                 }
374             }
375         },
376         getRandomPos:function(){
377             var x = Math.ceil(Math.random()*15)*this.defaluts.pie;
378             var y = Math.ceil(Math.random()*14)*this.defaluts.pie;
379             return {x:x,y:y};
380         }
381     };
382     
383     $.fn.Game = function(param){
384         return game.init.apply(this,arguments);
385     };
386 })(window,document,jQuery);

 

针对之前的Canvas的一个小小的改版,算作canvas(二)吧

原文:http://www.cnblogs.com/lr-blog/p/5134600.html

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