自动实现的属性
#region 8-1统计创建了多少个实例的Person类 public class Person { public string Name { get; private set; }//声明有公有取值方法的属性 public int Age { get; private set; } private static int InstanceCounter { get; set; }//声明私有的静态属性和锁 private static readonly object counterLock = new object(); public int InstanceCounterPerson(string name, int age) { Name = name; Age = age; lock (counterLock)//访问静态属性时使用锁。应避免锁定 public 类型,否则实例将超出代码的控制范围 { InstanceCounter++; } return InstanceCounter; } } #endregion #region 写一个有单个整数属性的结构 public struct Foo { public int Value { get; private set; }//所有字段在被设置之前,不能使用这些属性 public Foo(int value) : this()//显示的调用无参构造函数this(),编译器才知道所有字段都被明确的赋值了 { this.Value = value;//调用无参构造函数,改字段被设为默认值 } } #endregionvar argss = Environment.GetCommandLineArgs();//用方法的调用结果来初始化一个变量#region 8-2一个相当简单的Person类 public class Person { public int Age { get; set; } public string Name { get; set; } List<Person> friends = new List<Person>();//对象创建时,以留空的方式创建,而不是保留空引用 public List<Person> Friends { get { return friends; } } Location home = new Location();//对象创建时,以留空的方式创建,而不是保留空引用 public Location Home { get { return home; } } public Person() { } public Person(string name) { Name = name; } } public class Location { public string Country { get; set; } public string Town { get; set; } } #endregionPerson tom1 = new Person(); tom1.Name = "Tom"; tom1.Age = 9; Person tom2 = new Person { Name = "Tom", Age = 9 };//tom1在IL中 Person tom3 = new Person("Tom"); tom3.Age = 9; Person person3 = new Person("Tom") { Age = 9 };//tom3在IL中 Person[] family = new Person[] { new Person{Name="Holly1",Age=36}, new Person{Name="Holly2",Age=36}, new Person{Name="Holly3",Age=36}, new Person{Name="Holly4",Age=36} }; Person tom4 = new Person("Tom");//设置一个嵌入对象属性 tom4.Age = 9; tom4.Home.Country = "CS"; tom4.Home.Town = "WC"; Person tom5 = new Person("Tom") { Age = 9, Home = { Country = "CS", Town = "WC" } };//设置一个嵌入对象属性 Person tom6 = new Person("Tom");//设置一个嵌入对象属性 tom6.Age = 9; tom6.Home.Country = "CS"; tom6.Home.Town = "WC"; #region 集合初始化程序 var names = new List<string> { "Holly","jon","Tom","Robin","William" }; List<string> names1 = new List<string>();//动态添加,IL中无该处代码 names1.Add("Holly1"); names1.Add("jon1"); names1.Add("Tom1"); names1.Add("Robin1"); names1.Add("William1"); Dictionary<string, int> nameAgeMap = new Dictionary<string, int>//任何实现IEnumerable的类型,只要它为初始化列表中出现的每个元素提供了一个公有Add方法,就可以使用这个特性 { {"Holly",36},//Add方法被调用3次,如果Add有多个重载版本,那么初始化列表每个不用元素都可以调用不通的重载版本 {"Jon",36}, {"Tom",9} }; #endregion #region 8-3使用对象1和集合初始化程序来构建一个“富对象” Person tom = new Person { Name = "Tom", Age = 9, Home = { Town = "WC", Country = "CS" },//初始化嵌入对象 Friends = //对象初始化程序来初始化集合 { new Person{Name="Alberto"}, new Person("MAx"), new Person{Name="Zak",Age=9}, new Person("Ben"), new Person("Alice") { Age=9, Home={Town="C",Country="S"} } } }; #endregion #region 8-4创建具有Name和Age属性的匿名类型对象 var tom = new { Name = "Tom", Age = 9 };//匿名对象初始化程序 Console.WriteLine("{0},{1}", tom.Name, tom.Age);//属性具有和初始化程序中的表达式一样的类型,值在创建匿名对象初始化程序中指定 #endregion #region 8-5用匿名类型填充数组,并计算总年龄 var family = new[]//使用隐式类型的数组初始化程序 { new{Name="Holly",Age=36},//使用匿名对象初始化程序 new{Name="Jon",Age=32}//如果生成不同的类型,编译器无法判断声明数组的类型 }; int totalAge = 0; foreach (var person in family)//对每个人使用隐式类型 { totalAge += person.Age; } Console.WriteLine("Total age:{0}", totalAge); #endregion #region 8-6从Person对象转换成一个名字和一个成年标志 List<Person> family = new List<Person> { new Person{Name="Holly",Age=36}, new Person{Name="Jon",Age=23}, new Person{Name="Jon",Age=23} }; var converted = family.ConvertAll(delegate(Person person) { return new { person.Name, IsAdult = (person.Age >= 18) }; });//投影初始化程序:如果不指定属性名称,而只指定用于求值的表达式,它就会使用表达式最后一部分作为名称————前提是它只能是一个简单的字段和属性 foreach (var person in converted) { Console.WriteLine("{0} is an adult?{1}", person.Name, person.IsAdult); } #endregion
原文:http://www.cnblogs.com/Tan-sir/p/5169216.html