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OpenGL Common Mistakes

时间:2016-02-22 19:16:45      阅读:176      评论:0      收藏:0      [点我收藏+]

https://www.opengl.org/wiki/Common_Mistakes

 

  1. Do not use constructors/destructors to initialize/destroy OpenGL objects. Instead, use member functions of these classes for these purposes. This violates RAII principles, so this is not the best course of action.

OpenGL Common Mistakes

原文:http://www.cnblogs.com/lilei9110/p/5207906.html

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