public abstract class Duck { FlyBehavior flyBehavior; QuackBehavior quackBehavior; public Duck() { } public abstract void display(); public void performFly() { flyBehavior.fly(); } public void performQuack() { quackBehavior.quack(); } public void swim() { System.out.println(“All ducks float, even decoys!”); }
public void setFlyBehavior(FlyBehavior fb) { flyBehavior = fb; } public void setQuackBehavior(QuackBehavior qb) { quackBehavior = qb; }
}
public interface FlyBehavior { public void fly(); } public class FlyWithWings implements FlyBehavior { public void fly() { System.out.println(“I’m flying!!”); } } public class FlyNoWay implements FlyBehavior { public void fly() { System.out.println(“I can’t fly”); } }
public class FlyRocketPowered implements FlyBehavior { public void fly() { System.out.println(“I’m flying with a rocket!”); } }
public interface QuackBehavior { public void quack(); } public class Quack implements QuackBehavior { public void quack() { System.out.println(“Quack”); } } public class MuteQuack implements QuackBehavior { public void quack() { System.out.println(“<< Silence >>”); } } public class Squeak implements QuackBehavior { public void quack() { System.out.println(“Squeak”); } }
public class ModelDuck extends Duck { public ModelDuck() { flyBehavior = new FlyNoWay(); quackBehavior = new Quack(); } public void display() { System.out.println(“I’m a model duck”); } }
public class MiniDuckSimulator { public static void main(String[] args) { Duck mallard = new MallardDuck(); mallard.performQuack(); mallard.performFly();
Duck model = new ModelDuck(); model.performFly(); model.setFlyBehavior(new FlyRocketPowered()); model.performFly();
}
}
策略模式:
定义了算法族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化独立于使用算法的客户。
[一]Head First设计模式之【策略模式】(鸭子设计的优化历程)
原文:http://www.cnblogs.com/luoxiaolei/p/5372795.html