.h
#include "cocos2d.h" #include "cocos-ext.h" #include "ui/CocosGUI.h" #include "cocostudio/CocoStudio.h" USING_NS_CC; USING_NS_CC_EXT; using namespace ui;
private: cocos2d::SpriteBatchNode *mgr;; cocos2d::Sprite *sp1; cocos2d::Sprite *sp2; cocos2d::Sprite *sp3; cocos2d::Sprite *sp4; cocos2d::Sprite *sp5; cocos2d::Sprite *sp6; cocos2d::Sprite *sp7; cocos2d::Sprite *sp8; cocos2d::Sprite *sp9;
auto listener = EventListenerTouchAllAtOnce::create(); auto label = Label::createWithTTF("vertexZ = 50", "Marker Felt.ttf", 64); label->setPosition(Point(size.width / 2, size.height * 0.25f)); this->addChild(label); auto label2 = Label::createWithTTF("vertexZ = 0", "Marker Felt.ttf", 64); label2->setPosition(Point(size.width / 2, size.height * 0.5f)); this->addChild(label2); auto label3 = Label::createWithTTF("vertexZ = -50", "Marker Felt.ttf", 64); label3->setPosition(Point(size.width / 2, size.height * 0.75f)); this->addChild(label3); label->setPositionZ(50); label2->setPositionZ(0); label3->setPositionZ(-50); SpriteFrameCache::getInstance()->addSpriteFramesWithFile("circle.plist"); mgr = SpriteBatchNode::create("circle.png", 9); this->addChild(mgr); auto sp1 = Sprite::createWithSpriteFrameName("circle.png"); sp2 = Sprite::createWithSpriteFrameName("circle.png"); sp3 = Sprite::createWithSpriteFrameName("circle.png"); sp4 = Sprite::createWithSpriteFrameName("circle.png"); sp5 = Sprite::createWithSpriteFrameName("circle.png"); sp6 = Sprite::createWithSpriteFrameName("circle.png"); sp7 = Sprite::createWithSpriteFrameName("circle.png"); sp8 = Sprite::createWithSpriteFrameName("circle.png"); sp9 = Sprite::createWithSpriteFrameName("circle.png"); mgr->addChild(sp1, 9); mgr->addChild(sp2, 8); mgr->addChild(sp3, 7); mgr->addChild(sp4, 6); mgr->addChild(sp5, 5); mgr->addChild(sp6, 4); mgr->addChild(sp7, 3); mgr->addChild(sp8, 2); mgr->addChild(sp9, 1); sp1->setPositionZ(400); sp2->setPositionZ(300); sp3->setPositionZ(200); sp4->setPositionZ(100); sp5->setPositionZ(0); sp6->setPositionZ(-100); sp7->setPositionZ(-200); sp8->setPositionZ(-300); sp9->setPositionZ(-400); sp9->setScale(2); sp9->setColor(Color3B::YELLOW); //[=]可以掉用外部变量 listener->onTouchesBegan = [=](const std::vector<Touch *> &touches, cocos2d::Event *unused_event) { for (auto &item:touches) { auto touch = static_cast<Touch*>(item); auto location = touch->getLocation(); sp1->setPosition(location); sp2->setPosition(location); sp3->setPosition(location); sp4->setPosition(location); sp5->setPosition(location); sp6->setPosition(location); sp7->setPosition(location); sp8->setPosition(location); sp9->setPosition(location); } }; listener->onTouchesMoved = [=](const std::vector<Touch*>& touches,Event* unused_event) { for (auto &item:touches) { auto touch = static_cast<Touch*>(item); auto location = touch->getLocation(); sp1->setPosition(location); sp2->setPosition(location); sp3->setPosition(location); sp4->setPosition(location); sp5->setPosition(location); sp6->setPosition(location); sp7->setPosition(location); sp8->setPosition(location); sp9->setPosition(location); } }; listener->onTouchesEnded = [=](const std::vector<Touch *> &touches, cocos2d::Event *unused_event){ auto texture = RenderTexture::create(512, 512); if (NULL == texture) { return; } texture->setAnchorPoint(Point(0, 0)); texture->setKeepMatrix(true); texture->begin(); this->visit(); texture->end(); auto sprite = Sprite::createWithTexture(texture->getSprite()->getTexture()); sprite->setPosition(Point(256, 256)); sprite->setOpacity(182); sprite->setFlippedY(1); this->addChild(sprite, 999999); sprite->setColor(Color3B::GREEN); sprite->runAction(Sequence::create(FadeTo::create(2, 0), Hide::create(), NULL)); }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
Cocos2d-x3.0 RenderTexture(三),布布扣,bubuko.com
原文:http://blog.csdn.net/qqmcy/article/details/24851549