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Android游戏开发:物理游戏之重力系统开发--圆形自由落体Demo

时间:2014-05-04 20:19:24      阅读:507      评论:0      收藏:0      [点我收藏+]
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    本节为大家提供有关物理游戏的知识,讲解了一个简单的圆形自由落体Demo的编写。。
Java代码
package com.himi;   
import java.util.Random;   
import java.util.Vector;   
import android.content.Context;   
import android.graphics.Canvas;   
import android.graphics.Color;   
import android.graphics.Paint;   
import android.util.Log;   
import android.view.KeyEvent;   
import android.view.SurfaceHolder;   
import android.view.SurfaceView;   
import android.view.SurfaceHolder.Callback;   
public class MySurfaceViee extends SurfaceView implements Callback, Runnable {   
    private Thread th;   
    private SurfaceHolder sfh;   
    private Canvas canvas;   
    private Paint paint;   
    private boolean flag;   
    public static int screenW, screenH;   
    private Vector<MyArc> vc;//这里定义装我们自定义圆形的容器   
    private Random ran;//随即库   
    public MySurfaceViee(Context context) {   
        super(context);   
        this.setKeepScreenOn(true);   
        vc = new Vector<MyArc>();   
        ran = new Random();//备注1   
        sfh = this.getHolder();   
        sfh.addCallback(this);   
        paint = new Paint();   
        paint.setAntiAlias(true);   
        setFocusable(true);   
    }   
    public void surfaceCreated(SurfaceHolder holder) {   
        flag = true;//这里都是上一篇刚讲过的。。。   
        th = new Thread(this);   
        screenW = this.getWidth();   
        screenH = this.getHeight();   
        th.start();   
    }   
    public void draw() {   
        try {   
            canvas = sfh.lockCanvas();   
            canvas.drawColor(Color.BLACK);   
            if (vc != null) {//当容器不为空,遍历容器中所有圆形画方法   
                for (int i = 0; i < vc.size(); i++) {   
                    vc.elementAt(i).drawMyArc(canvas, paint);   
                }   
            }   
        } catch (Exception e) {   
            // TODO: handle exception   
        } finally {   
            try {   
                if (canvas != null)   
                    sfh.unlockCanvasAndPost(canvas);   
            } catch (Exception e2) {   
            }   
        }   
    }   
    private void logic() {//主逻辑   
        if (vc != null) {//当容器不为空,遍历容器中所有圆形逻辑   
            for (int i = 0; i < vc.size(); i++) {   
                vc.elementAt(i).logic();   
            }   
        }   
    }   
    @Override  
    public boolean onKeyDown(int keyCode, KeyEvent event) {   
        //当按键事件响应,我们往容器中仍个我们的圆形实例   
        vc.addElement(new MyArc(ran.nextInt(this.getWidth()), ran.nextInt(100), ran.nextInt(50)));   
        return true;   
    }   
    public void run() {   
        // TODO Auto-generated method stub   
        while (flag) {   
            logic();   
            draw();   
            try {   
                Thread.sleep(100);   
            } catch (Exception ex) {   
            }   
        }   
    }   
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {   
        Log.v("Himi", "surfaceChanged");   
    }   
    public void surfaceDestroyed(SurfaceHolder holder) {   
        flag = false;   
    }   
}  
       OK,代码都很简单,也很清晰! 稍微说一句:像MyArc里面也有类似MysurfaceView中一样的方法 logic() 以及draw(),这样能更好的管理我们的代码结构,思路清晰,各尽其责,避免混乱。
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