在一定时间调用methodName函数
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } public void Awake() { Invoke("LaunchProjectile", 2); }}每隔一定时间调用一次methodName函数
Invokes the method methodName in time seconds.
在time秒调用methodName方法;简单说,根据时间调用指定方法名的方法
After the first invocation repeats calling that function every repeatRate seconds.
从第一次调用开始,每隔repeatRate时间调用一次.
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } public void Awake() { InvokeRepeating("LaunchProjectile", 2, 0.3F); //2秒后,没0.3f调用一次 }}取消这个脚本中所有的调用
Cancels all Invoke calls on this MonoBehaviour.
取消这个MonoBehaviour上的所有调用。
public class example : MonoBehaviour { public Rigidbody projectile; void Update() { if (Input.GetButton("Fire1")) CancelInvoke(); } void LaunchProjectile() { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } public void Awake() { InvokeRepeating("LaunchProjectile", 2, 0.3F); }}function LaunchProjectile () { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public Rigidbody projectile; void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) //如果这个方法不在调用并且等待了2秒 Invoke("LaunchProjectile", 2); } void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }}原文:http://www.cnblogs.com/huangshiyu13/p/5652086.html