今天打算做两道半平面交,一题卡太久了,心都碎了。。。
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#pragma warning(disable:4996) #include <iostream> #include <cstring> #include <cstdio> #include <vector> #include <cmath> #include <string> #include <algorithm> using
namespace std; #define maxn 2500 #define eps 1e-7 int
n; int
dcmp( double
x){ return
(x > eps) - (x < -eps); } struct
Point { double
x, y; Point(){} Point( double
_x, double
_y) :x(_x), y(_y){} Point operator + ( const
Point &b) const { return
Point(x + b.x, y + b.y); } Point operator - ( const
Point &b) const { return
Point(x - b.x, y - b.y); } Point operator *( double
d) const { return
Point(x*d, y*d); } Point operator /( double
d) const { return
Point(x / d, y / d); } double
det( const
Point &b) const { return
x*b.y - y*b.x; } double
dot( const
Point &b) const { return
x*b.x + y*b.y; } Point rot90(){ return
Point(-y, x); } Point norm(){ double
len= sqrt ( this ->dot(* this )); return
Point(x, y) / len; } void
read(){ scanf ( "%lf%lf" , &x, &y); } }; #define cross(p1,p2,p3) ((p2.x-p1.x)*(p3.y-p1.y)-(p3.x-p1.x)*(p2.y-p1.y)) #define crossOp(p1,p2,p3) (dcmp(cross(p1,p2,p3))) Point isSS(Point p1, Point p2, Point q1, Point q2){ double
a1 = cross(q1, q2, p1), a2 = -cross(q1, q2, p2); return
(p1*a2 + p2*a1) / (a1 + a2); } struct
Border { Point p1, p2; double
alpha; void
setAlpha(){ alpha = atan2 (p2.y - p1.y, p2.x - p1.x); } }; bool
operator < ( const
Border &a, const
Border &b) { int
c = dcmp(a.alpha - b.alpha); if
(c != 0) { return
c == 1; } else
{ return
crossOp(b.p1, b.p2, a.p1) > 0; } } bool
operator == ( const
Border &a, const
Border &b){ return
dcmp(a.alpha - b.alpha) == 0; } Point isBorder( const
Border &a, const
Border &b){ return
isSS(a.p1, a.p2, b.p1, b.p2); } Border border[maxn]; Border que[maxn]; int
qh, qt; // check函数判断的是新加的半平面和由a,b两个半平面产生的交点的方向,若在半平面的左侧返回True bool
check( const
Border &a, const
Border &b, const
Border &me){ Point is = isBorder(a, b); return
crossOp(me.p1, me.p2, is) > 0; } bool
convexIntersection() { qh = qt = 0; sort(border, border + n); n = unique(border, border + n) - border; for
( int i = 0; i < n; i++){ Border cur = border[i]; while
(qh + 1 < qt&&!check(que[qt - 2], que[qt - 1], cur)) --qt; while
(qh + 1 < qt&&!check(que[qh], que[qh + 1], cur)) ++qh; que[qt++] = cur; } while
(qh + 1 < qt&&!check(que[qt - 2], que[qt - 1], que[qh])) --qt; while
(qh + 1 < qt&&!check(que[qh], que[qh + 1], que[qt - 1])) ++qh; return
qt - qh > 2; } Point ps[maxn]; bool
judge( double
x) { for
( int i = 0; i < n; i++){ border[i].p1 = ps[i]; border[i].p2 = ps[(i + 1) % n]; } for
( int i = 0; i < n; i++){ Point vec = border[i].p2 - border[i].p1; vec=vec.rot90().norm(); vec = vec*x; border[i].p1 = border[i].p1 + vec; border[i].p2 = border[i].p2 + vec; border[i].setAlpha(); } return
convexIntersection(); } int
main() { while
(cin>>n&&n) { for
( int i = 0; i < n; i++){ ps[i].read(); } double
l=0, r=100000000; while
(dcmp(r-l)>0){ double
mid = (l + r) / 2; if
(judge(mid)) l = mid; else
r = mid; } printf ( "%.6lf\n" , l); } return
0; } |
POJ3525 Most Distant Point from the Sea(半平面交),布布扣,bubuko.com
POJ3525 Most Distant Point from the Sea(半平面交)
原文:http://www.cnblogs.com/chanme/p/3710539.html