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编辑器阶段输出物体坐标等信息

时间:2016-07-20 11:44:46      阅读:174      评论:0      收藏:0      [点我收藏+]
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(GameObject))]

public class MyEditor : Editor
{

    void OnSceneGUI()
    {
        Handles.BeginGUI();
    
        if (GUILayout.Button("输出位置及角度  QQ:745701540"))
        {
            GameObject[] objs = Selection.gameObjects;
            Vector3 v = objs[0].transform.localPosition;
            Vector3 v1 = objs[0].transform.localEulerAngles;
            Debug.Log(objs[0].name + "的位置:new Vector3(" + v.x + "f," + v.y + "f," + v.z + "f);" + "\n" + objs[0].name + "的角度:new Vector3(" + v1.x + "f," + v1.y + "f," + v1.z + "f);");
        }
        Handles.EndGUI();
    }

}

放到Editor文件夹下就行啦~

编辑器阶段输出物体坐标等信息

原文:http://www.cnblogs.com/Feiyuzhu/p/5687714.html

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