static GLint vertices[]={25,25, 100,325, 175,25, 175,325, 250,25, 325,325}; static GLfloat colors[]={........}; glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_VERTEX_ARRAY) glColorPointer(3,GL_FLOAT,0,colors); glVertexPointer(2,GL_INT,0,vertices);
原文:http://www.cnblogs.com/nkzhangkun/p/3714040.html