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TCP和UDP Client 代码

时间:2014-05-09 04:49:56      阅读:552      评论:0      收藏:0      [点我收藏+]

最近学习要求做网络编程,使用从网上找了一些资料,主要是网络协议的分层等通讯,你可以查看英文版的资料:CScharp网络编程英文版

下面直接给出代码吧,我想一看应该就懂。

TCP Client 代码:

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace TcpLib
{
    public class TcpClient
    {

        public TcpClient()
        {
            mSAEA.SetBuffer(new byte[1024 * 8], 0, 1024 * 8);
            mSAEA.Completed += Receive_Completed;
        }

        private bool mConnected = false;

        private Socket mSocket;

        private Exception mLastError;

        private SocketAsyncEventArgs mSAEA = new SocketAsyncEventArgs();

        public void DisConnect()
        {
            mConnected = false;
            try
            {
                if (mSocket != null)
                {
                    mSocket.Close();
                    
                }
            }
            catch
            {
            }
            mSocket = null;
        }

        private void Receive_Completed(object sender, SocketAsyncEventArgs e)
        {
            try
            {
                if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
                {
                    TcpReceiveArgs tra = new TcpReceiveArgs();
                    tra.Data = e.Buffer;
                    tra.Offset = 0;
                    tra.Count = e.BytesTransferred;
                    OnReceive(tra);
                }
                else
                {
                    mLastError = new SocketException((int)e.SocketError);
                    DisConnect();
                }
            }
            catch (Exception e_)
            {
                mLastError = e_;
            }
            finally
            {
                BeginReceive();
            }
        }

        private void BeginReceive()
        {
            try
            {
               
                if (!mSocket.ReceiveAsync(mSAEA))
                {
                    Receive_Completed(this, mSAEA);
                }
            }
            catch (Exception e_)
            {
                DisConnect();
                mLastError = e_;
            }
           
            
        }

        protected virtual void OnReceive(TcpReceiveArgs e)
        {
            e.Client = this;
            if (Receive != null)
                Receive(this, e);
        }

        public event EventHandler<TcpReceiveArgs> Receive;

        public Exception LastError
        {
            get
            {
                return mLastError;
            }
        }

        public Socket Socket
        {
            get
            {
                return mSocket;
            }

        }

        public bool Connected
        {
            get
            {
                return mConnected;
            }
        }

        public void Connect(string host, int port)
        {
            IPAddress[] ips = Dns.GetHostAddresses(host);
            if(ips.Length ==0)
                throw new Exception("get host‘s IPAddress error");
            var address = ips[0];
            try
            {
                mSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                mSocket.Connect(address, port);
                mConnected = true;
                BeginReceive();
            }
            catch (Exception e_)
            {
                DisConnect();
                mLastError = e_;
                throw e_;
            }
        }

        public void Send(string value)
        {
            Send(value, Encoding.UTF8);
        }

        public void Send(string value, Encoding coding)
        {
            Send(coding.GetBytes(value));
        }

        public void Send(byte[] data)
        {
            Send(data, 0, data.Length);
        }

        public void Send(byte[] data, int offset, int count)
        {
            try
            {
               
                while (count > 0)
                {
                    int sends = mSocket.Send(data, offset, count, SocketFlags.None);
                    count -= sends;
                    offset += sends;
                }
            }
            catch (Exception e_)
            {
                DisConnect();
                mLastError = e_;
                throw e_;
            }
        }

        public void Send(ArraySegment<byte> data)
        {
            Send(data.Array, data.Offset, data.Count);


        }
        
    }

    public class TcpReceiveArgs : EventArgs
    {
        public TcpClient Client
        {
            get;
            internal set;
        }

        public byte[] Data
        {
            get;
            internal set;
        }

        public int Offset
        {
            get;
            internal set;
        }

        public int Count
        {
            get;
            internal set;
        }

        public byte[] ToArray()
        {
            byte[] result = new byte[Count];
            Buffer.BlockCopy(Data, Offset, result, 0, Count);
            return result;
        }

        public void CopyTo(byte[] data, int start = 0)
        {
            Buffer.BlockCopy(Data, Offset, data, start, Count);
        }
    }

}
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UDP Client 代码:

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace UdpLib
{
    public class UdpClient
    {
        public UdpClient(string host, int port)
        {
            mSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            if (string.IsNullOrEmpty(host))
                mSocket.Bind(new IPEndPoint(IPAddress.Any, port));
            else
                mSocket.Bind(new IPEndPoint(IPAddress.Parse(host), port));
            mReceiveSAEA.Completed += OnReceiveCompleted;
            mReceiveSAEA.SetBuffer(new byte[1024 * 64], 0, 1024 * 64);
            BeginReceive();
        }

        private Exception mLastError;

        private SocketAsyncEventArgs mReceiveSAEA = new SocketAsyncEventArgs();

        private Socket mSocket;

        private void OnReceiveCompleted(object sender, SocketAsyncEventArgs e)
        {
            try
            {
                if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
                {
                    UdpReceiveArgs ura = new UdpReceiveArgs();
                    ura.EndPoint = e.RemoteEndPoint;
                    ura.Data = e.Buffer;
                    ura.Offset = 0;
                    ura.Count = e.BytesTransferred;
                    OnReceive(ura);
                }
            }
            catch (Exception e_)
            {
                mLastError = e_;
            }
            finally
            {
               
                BeginReceive();
            }
        }

        private void BeginReceive()
        {
            IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 0);

            mReceiveSAEA.RemoteEndPoint = endpoint;
            if (!mSocket.ReceiveFromAsync(mReceiveSAEA))
            {
                OnReceiveCompleted(this, mReceiveSAEA);
            }
        }

        protected virtual void OnReceive(UdpReceiveArgs e)
        {
            if (Receive != null)
                Receive(this, e);
        }

        public Exception LastError
        {
            get
            {
                return mLastError;
            }
        }

        public void Send(string data, string host, int port)
        {
            Send(data, new IPEndPoint(IPAddress.Parse(host), port));
        }

        public void Send(byte[] data, string host, int port)
        {
            Send(data, new IPEndPoint(IPAddress.Parse(host), port));
        }

        public void Send(byte[] data, EndPoint point)
        {
            Send(data, 0, data.Length, point);
        }
        public void Send(byte[] data,int offset,int count, EndPoint point)
        {
            while (count > 0)
            {
                int sends = mSocket.SendTo(data, offset, count, SocketFlags.None, point);
                count -= sends;
                offset += sends;
            }
        }
        public void Send(string data, EndPoint point)
        {
            Send(Encoding.UTF8.GetBytes(data), point);
        }

        public event EventHandler<UdpReceiveArgs> Receive;

    }



    public class UdpReceiveArgs : EventArgs
    {

        public EndPoint EndPoint
        {
            get;
            internal set;
        }

        public byte[] Data
        {
            get;
            internal set;
        }

        public int Offset
        {
            get;
            internal set;
        }

        public int Count
        {
            get;
            internal set;
        }
        public byte[] ToArray()
        {
            byte[] result = new byte[Count];
            Buffer.BlockCopy(Data, Offset, result, 0, Count);
            return result;
        }

        public void CopyTo(byte[] data, int start = 0)
        {
            Buffer.BlockCopy(Data, Offset, data, start, Count);
        }
    }

}
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TCP和UDP Client 代码,布布扣,bubuko.com

TCP和UDP Client 代码

原文:http://www.cnblogs.com/mq0036/p/3716146.html

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