typedef struct point3d{ //数据
float x;
float y;
float z;
}Point3d;
void Point3d_print(const Point3d *pd{
printf("%g,%g,%g",pd->x,pd->y,pd->z);
}class Point3d{
float _x;
float _y;
float _z;
public:
void point3d_print(){
printf("%g,%g,%g",_x,_y,_z);
}
};class A{}; // sizeof(A) = 1 有木有很奇怪?稍后说明
class B{int x;}; // sizeof(B) = 4
class C{
int x;
public:
int get(){return x;}
}; // sizeof(C) = 4; 是不是验证了我们上述的论述?A a,b; if(&a == &b)cout<<"error"<<endl;
class A{
char x;
int y;
char z;
}; // sizeof(A) == 12;
class B{
char x;
char y;
int z;
}; // sizeof(B) = 8;
class C{
int x;
char y;
char z;
}; // sizeof(C) = 8;
class D{
long long x;
char y;
char z;
}; //sizeof(D) = 16; 由于longlong为8字节大小,此处以8字节对齐class A{
static int x;
}; //sizeof(A) = 1;
class B{
int x;
public:
int get(){
return x;
}
}; //sizeof(B) = 4
class C{
int x;
public:
virtual int get(){
return x;
}
}; //sizeof(C) = 8;
class A{
void (*pf)(); //函数指针
}; //sizeof(A) = 4;
class B{
int *p; // 指针
}; //sizeof(B) = 4;class X{
int a;
int b;
public:
virtual void foo1(){cout<<"X::foo1"<<endl;}
virtual void foo2(){cout<<"X::foo2"<<endl;}
};
#include<iostream>
using namespace std;
class X{
int _a;
int _b;
public:
virtual void foo1(){cout<<"X::foo1"<<endl;}
virtual void foo2(){cout<<"X::foo2"<<endl;}
};
typedef void (*pf)();
int main(){
X a;
int **tmp = (int **)&a;
pf ptf;
for(int i=0;i<2;i++){
ptf = (pf)tmp[0][i];
ptf();
}
}
class A{
int x;
};
class B:public A{
int y;
}; //sizeof(B) = 8;我们来看看涉及到继承的时候内存的布局情况。class C{
public:
virtual void fooC(){
cout<<"C::fooC()"<<endl;
}
}; //sizeof(C) = 4;
class D:public C{
int a;
public:
virtual void fooD(){
cout<<"D::fooD()"<<endl;
}
}; //sizeof(D) = 8;内存布局应该是这个样子:typedef void (*pf)();
int main(){
C a;
D b;
int **tmpc = (int **)&a;
int **tmpb = (int **)&b;
pf ptf;
ptf = (pf)tmpc[0][0];
ptf();
ptf = (pf)tmpb[0][0];
ptf();
ptf = (pf)tmpb[0][1];
ptf();
}运行结果:class A{
int _a;
public:
virtual void fooA(){
cout<<"C::fooA()"<<endl;
}
virtual void poo(){
cout<<"A::poo()"<<endl;
}
}; //sizeof(A) = 8;
class B{
int _b;
public:
virtual void fooB(){
cout<<"C::fooB()"<<endl;
}
virtual void poo(){
cout<<"B::poo()"<<endl;
}
}; ////sizeof(B) = 8;
class C:public A,public B{
int _c;
public:
void poo(){
cout<<"C::poo()"<<endl;
}
virtual void hoo(){
cout<<"C::hoo()"<<endl;
}
}; //sizeof(C) = 20;typedef void (*pf)();
int main(){
C a;
int **tmp = (int **)&a;
pf ptf;
for(int i=0;i<3;++i){
ptf = (pf)tmp[0][i];
ptf();
}
cout<<"-----------"<<endl;
int s = sizeof(A)/4; //指针与int都占用4字节大小
for(int i=0;i<2;i++){
ptf = (pf)tmp[2][i];
ptf();
}
}class A{
int _a1;
int _a2;
}; //sizeof(A) = 8;
class B:virtual public A{
int b;
}; //sizeof(B) = 16;
class C:virtual public A{
int c;
}; //sizeof(C) = 16;
class D:public B,public C{
int d;
}; //sizeof(D) = 28;int main(){
D d;
A *pta = &d;
B *ptb = &d;
C *ptc = &d;
cout<<"D: "<<&d<<endl;
cout<<"B: "<<ptb<<" C: "<<ptc<<endl;
cout<<"A: "<<pta<<endl;
}C++对象模型那点事儿(布局篇),布布扣,bubuko.com
原文:http://blog.csdn.net/blood_flowing/article/details/25654697