>_<:introduce the functions of define\create\use pen and brush to draw all kinds of line and some graphs.
>_<!following 2 files are the same with the previous and file main.cpp has some changes.
1 //{{NO_DEPENDENCIES}} 2 // Microsoft Visual C++ generated include file. 3 // Used by FE.RC 4 // 5 #define IDR_MAINFRAME 128 6 #define IDD_FE_DIALOG 102 7 #define IDD_ABOUTBOX 103 8 #define IDS_APP_TITLE 103 9 #define IDM_ABOUT 104 10 #define IDM_EXIT 105 11 #define IDS_HELLO 106 12 #define IDI_FE 107 13 #define IDI_SMALL 108 14 #define IDC_FE 109 15 #define IDC_MYICON 2 16 #define IDC_STATIC -1 17 // Next default values for new objects 18 // 19 #ifdef APSTUDIO_INVOKED 20 #ifndef APSTUDIO_READONLY_SYMBOLS 21 22 #define _APS_NEXT_RESOURCE_VALUE 129 23 #define _APS_NEXT_COMMAND_VALUE 32771 24 #define _APS_NEXT_CONTROL_VALUE 1000 25 #define _APS_NEXT_SYMED_VALUE 110 26 #endif 27 #endif
1 // stdafx.h : include file for standard system include files, 2 // or project specific include files that are used frequently, but 3 // are changed infrequently 4 // 5 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ 8 9 #if _MSC_VER > 1000 10 #pragma once 11 #endif // _MSC_VER > 1000 12 13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 14 15 16 // Windows Header Files: 17 #include <windows.h> 18 19 // C RunTime Header Files 20 #include <stdlib.h> 21 #include <malloc.h> 22 #include <memory.h> 23 #include <tchar.h> 24 25 // Local Header Files 26 27 // TODO: reference additional headers your program requires here 28 29 //{{AFX_INSERT_LOCATION}} 30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 31 32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
main.cpp
1 #include "stdafx.h" 2 #include "resourse.h" 3 4 #define MAX_LOADSTRING 100 5 6 // Global Variables: 7 HINSTANCE hInst; // current instance 8 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text 9 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text 10 HPEN hPen[7]; //以下四行是画笔及画刷对象数组声明 11 HBRUSH hBru[7]; 12 int sPen[7]={PS_SOLID,PS_DASH,PS_DOT,PS_DASHDOT,PS_DASHDOTDOT,PS_NULL,PS_INSIDEFRAME};//前3个基本型(实、长间、短间)可以组合; 13 int sBru[7]={HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL};//横、竖、格、斜格、↘、↗) 14 HWND hWnd; 15 HDC hdc; 16 // Foward declarations of functions included in this code module: 17 ATOM MyRegisterClass(HINSTANCE hInstance); 18 BOOL InitInstance(HINSTANCE, int); 19 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 20 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); 21 void MyPaint(HDC hdc); 22 //======================================================================================== 23 int APIENTRY WinMain(HINSTANCE hInstance, 24 HINSTANCE hPrevInstance, 25 LPSTR lpCmdLine, 26 int nCmdShow) 27 { 28 // TODO: Place code here. 29 MSG msg; 30 31 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; 32 33 // 调用InitInstance函数,进行初始化操作; 34 if (!InitInstance (hInstance, nCmdShow)) 35 { 36 return FALSE; 37 } 38 39 // 消息循环(通过消息循环来获取信息, 40 //进行必要的键盘信息转换而后将控制权交给操作系统, 41 //有操作系统决定哪个程序的消息处理函数处理消息 42 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息 43 { 44 TranslateMessage(&msg);//转换伪码及字符 45 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序; 46 } 47 48 return msg.wParam; 49 } 50 //===================================================================================== 51 52 53 54 //============================================================================================= 55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息, 56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。 57 //============================================================================================== 58 ATOM MyRegisterClass(HINSTANCE hInstance) 59 { 60 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“ 61 //-------------------------------------------------------------- 62 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc) 63 //为WNDPROC,类别名称为(lpszClassName)为”fe"; 64 //-------------------------------------------------------------- 65 wcex.cbSize = sizeof(WNDCLASSEX); 66 67 wcex.style = CS_HREDRAW | CS_VREDRAW; 68 wcex.lpfnWndProc = (WNDPROC)WndProc; 69 wcex.cbClsExtra = 0; 70 wcex.cbWndExtra = 0; 71 wcex.hInstance = hInstance; 72 wcex.hIcon = NULL; 73 wcex.hCursor = NULL; 74 wcex.hCursor = LoadCursor(NULL,IDC_ARROW); 75 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 76 wcex.lpszMenuName = NULL; 77 wcex.lpszClassName = "fe"; 78 wcex.hIconSm = NULL; 79 80 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串 81 //此字符串即为类别名称”fe"; 82 } 83 //============================================================================================ 84 85 86 //============================================================================================ 87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口 88 //============================================================================================ 89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 90 { 91 92 int i; 93 94 95 hInst = hInstance; // 把instance handle 储存在全局变量中; 96 97 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW, 98 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 99 //----------------------------------------------- 100 //调用CreateWindow函数来建立一个窗口对象 101 //第一个参数就是窗口建立依据的类别名称 102 //----------------------------------------------- 103 if (!hWnd) 104 { 105 return FALSE; 106 } 107 //------------------------------------------------ 108 //设定窗口的位置及窗口的大小,然后绘制显示在设备上 109 //------------------------------------------------- 110 MoveWindow(hWnd,10,10,650,450,true);//位置及大小 111 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态 112 UpdateWindow(hWnd);//将窗口绘制在显示设备上 113 114 //-------------------------------------------------- 115 //循环建立各种画笔与画刷 116 //-------------------------------------------------- 117 for(i=0;i<=6;i++) 118 { 119 hPen[i]=CreatePen(sPen[i],1,RGB(255,0,0));//sPen[]笔型;粗细;颜色 120 if(i==6)hBru[i]=CreateSolidBrush(RGB(0,255,0));//i=6时调用CreateSolidBrush()函数建立单色笔 121 else hBru[i]=CreateHatchBrush(sBru[i],RGB(0,255,0));//i!=6时;根据sBru[]阴影刷 122 } 123 124 hdc=GetDC(hWnd);//取得窗口DC; 125 126 SetTimer(hWnd,1,5,NULL); 127 MyPaint(hdc);//在DC窗口出现时画图 128 129 130 131 return TRUE; 132 } 133 //============================================================================================ 134 135 136 //============================================================================================ 137 //自定义绘图函数(以格式画笔及画刷绘制线条与填充矩形) 138 //============================================================================================ 139 void MyPaint(HDC hdc) 140 { 141 int i,x1,x2,y;//x1、x2、y坐标变量 142 143 for(i=0;i<=6;i++)//以7种不同画笔绘制线条 144 { 145 y=(i+1)*30; 146 147 SelectObject(hdc,hPen[i]);//选用画笔 148 MoveToEx(hdc,30,y,NULL);//移到线条起点//-----GDI两个画线函数 149 LineTo(hdc,100,y);//画线 ||-BOOL MoveToEx(HDC hdc,int x坐标,int y坐标,LPPOINT 目前坐标); 150 } // ||-BOOL LineTo(HDC hdc,int x坐标,int y坐标); 151 152 x1=120; 153 x2=180; 154 155 for(i=0;i<=6;i++)//以7种不同画刷填充矩形 156 { 157 SelectObject(hdc,hBru[i]);//选画刷 158 Rectangle(hdc,x1,30,x2,y);//画封闭矩形||-------绘制矩形函数 159 x1+=70; //------||-BOOL Rectangle(HDC hdc,int 矩形左上点x坐标,int 矩形左上点y坐标,int x,int y右下); 160 x2+=70; 161 } 162 } 163 //============================================================================================ 164 165 166 //============================================================================================ 167 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型 168 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个 169 //程序都会接收信息,选择性接受、处理; 170 //============================================================================================ 171 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 172 { 173 PAINTSTRUCT ps; 174 175 int i; 176 177 switch (message) //判断消息类型 178 { 179 case WM_TIMER: 180 MyPaint(hdc); 181 break; 182 case WM_PAINT: //窗口重绘制 183 hdc = BeginPaint(hWnd, &ps); 184 MyPaint(hdc);//窗口重绘开始时调用MyPaint()绘图 185 EndPaint(hWnd, &ps); 186 break; 187 case WM_DESTROY: //处理窗口结束消息 188 for(i=0;i<=6;i++)//窗口消息结束时删除GDI对象 189 { 190 DeleteObject(hPen[i]); 191 DeleteObject(hBru[i]); 192 } 193 PostQuitMessage(0); 194 ReleaseDC(hWnd,hdc);//释放所占DC; 195 break; 196 default: 197 return DefWindowProc(hWnd, message, wParam, lParam); 198 } 199 return 0; 200 } 201 //============================================================================================
[游戏模版3] Win32 画笔 画刷 图形,布布扣,bubuko.com
原文:http://www.cnblogs.com/zjutlitao/p/3732512.html