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[游戏模版11] Win32 动画 时间消息

时间:2014-05-18 18:51:32      阅读:528      评论:0      收藏:0      [点我收藏+]

 

 

>_<:This time we will study a new way to operate your picture.That is running your picture by give it a timer-message.

>_<:Firstly,you should use the function SetTimer(hWnd,1,50,NULL) to create and set a timer (here "1" means the timer is number 1,you can understand it as the timer‘s name; "50" means frequency)

>_<:Then only need to add timer-message listener in  WndProc(...) function:

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 1 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
 2 {
 3     int i;
 4 
 5     switch (message)                   //判断消息类型
 6     {
 7         case WM_TIMER:                //时间消息
 8             MyPaint(hdc);
 9             break;
10         case WM_DESTROY:              //处理窗口结束消息
11             DeleteDC(mdc);
12             ReleaseDC(hWnd,hdc);
13             for(i=0;i<12;i++)
14                 DeleteObject(girl[i]);
15             KillTimer(hWnd,1);
16             PostQuitMessage(0);
17             break;
18         default:
19             return DefWindowProc(hWnd, message, wParam, lParam);
20    }
21    return 0;
22 }
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>_<:And now function MyPaint(...) will be carryed out at stated times.

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>_<:code:picture resource

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 1 //{{NO_DEPENDENCIES}}
 2 // Microsoft Visual C++ generated include file.
 3 // Used by FE.RC
 4 //
 5 #define IDR_MAINFRAME                    128
 6 #define IDD_FE_DIALOG        102
 7 #define IDD_ABOUTBOX                    103
 8 #define IDS_APP_TITLE                    103
 9 #define IDM_ABOUT                        104
10 #define IDM_EXIT                        105
11 #define IDS_HELLO                        106
12 #define IDI_FE                107
13 #define IDI_SMALL                        108
14 #define IDC_FE                109
15 #define IDC_MYICON                        2
16 #define IDC_STATIC                        -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21 
22 #define _APS_NEXT_RESOURCE_VALUE        129
23 #define _APS_NEXT_COMMAND_VALUE         32771
24 #define _APS_NEXT_CONTROL_VALUE         1000
25 #define _APS_NEXT_SYMED_VALUE           110
26 #endif
27 #endif
resourse.h
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 1 // stdafx.h : include file for standard system include files,
 2 //  or project specific include files that are used frequently, but
 3 //      are changed infrequently
 4 //
 5 
 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
 8 
 9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12 
13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
14 
15 
16 // Windows Header Files:
17 #include <windows.h>
18 
19 // C RunTime Header Files
20 #include <stdlib.h>
21 #include <malloc.h>
22 #include <memory.h>
23 #include <tchar.h>
24 
25 // Local Header Files
26 
27 // TODO: reference additional headers your program requires here
28 
29 //{{AFX_INSERT_LOCATION}}
30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
31 
32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h
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  1 #include "stdafx.h"
  2 #include "resourse.h"
  3 #include "stdio.h"
  4 #include "time.h"
  5 
  6 #define MAX_LOADSTRING 100
  7 
  8 // Global Variables:
  9 HINSTANCE hInst;                                // current instance
 10 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
 11 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
 12 HBITMAP girl[12];
 13 HDC mdc,hdc;
 14 int num;
 15 
 16 // Foward declarations of functions included in this code module:
 17 ATOM                MyRegisterClass(HINSTANCE hInstance);
 18 BOOL                InitInstance(HINSTANCE, int);
 19 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
 20 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
 21 void                MyPaint(HDC hdc);
 22 //========================================================================================
 23 int APIENTRY WinMain(HINSTANCE hInstance,
 24                      HINSTANCE hPrevInstance,
 25                      LPSTR     lpCmdLine,
 26                      int       nCmdShow)
 27 {
 28      // TODO: Place code here.
 29     MSG msg;
 30 
 31     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
 32 
 33     // 调用InitInstance函数,进行初始化操作;
 34     if (!InitInstance (hInstance, nCmdShow))
 35     {
 36         return FALSE;
 37     }
 38 
 39     // 消息循环(通过消息循环来获取信息,
 40     //进行必要的键盘信息转换而后将控制权交给操作系统,
 41     //有操作系统决定哪个程序的消息处理函数处理消息
 42     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
 43     {
 44             TranslateMessage(&msg);//转换伪码及字符
 45             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
 46     }
 47 
 48     return msg.wParam;
 49 }
 50 //=====================================================================================
 51 
 52 
 53 
 54 //=============================================================================================
 55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
 56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
 57 //==============================================================================================
 58 ATOM MyRegisterClass(HINSTANCE hInstance)
 59 {
 60     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
 61                                 //--------------------------------------------------------------
 62                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
 63                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
 64                                 //--------------------------------------------------------------
 65     wcex.cbSize = sizeof(WNDCLASSEX);
 66 
 67     wcex.style            = CS_HREDRAW | CS_VREDRAW;
 68     wcex.lpfnWndProc    = (WNDPROC)WndProc;
 69     wcex.cbClsExtra        = 0;
 70     wcex.cbWndExtra        = 0;
 71     wcex.hInstance        = hInstance;
 72     wcex.hIcon            = NULL;
 73     wcex.hCursor        = NULL;
 74     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
 75     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
 76     wcex.lpszMenuName    = NULL;
 77     wcex.lpszClassName    = "fe";
 78     wcex.hIconSm        = NULL;
 79 
 80     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
 81                                   //此字符串即为类别名称”fe";
 82 }
 83 //============================================================================================
 84 
 85 
 86 //============================================================================================
 87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
 88 //============================================================================================
 89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
 90 {
 91    HWND hWnd;
 92    char filename[20]="";
 93    int i;
 94    hInst = hInstance; // 把instance handle 储存在全局变量中;
 95 
 96    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
 97       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
 98                       //-----------------------------------------------
 99                       //调用CreateWindow函数来建立一个窗口对象
100                       //第一个参数就是窗口建立依据的类别名称
101                       //-----------------------------------------------
102    if (!hWnd)
103    {
104       return FALSE;
105    }
106    //------------------------------------------------
107    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
108    //-------------------------------------------------
109    MoveWindow(hWnd,10,10,616,440,true);//位置及大小
110    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
111    UpdateWindow(hWnd);//将窗口绘制在显示设备上
112 
113    hdc=GetDC(hWnd);
114    mdc=CreateCompatibleDC(hdc);
115 
116    for(i=0;i<12;i++)
117    {
118        sprintf(filename,"map%d.bmp",i);
119        girl[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
120    }
121 
122    num=0;
123    SetTimer(hWnd,1,50,NULL);
124    srand((unsigned)time(NULL));
125 
126    MyPaint(hdc);
127 
128    return TRUE;
129 }
130 //============================================================================================
131 
132 
133 //============================================================================================
134 //
135 //============================================================================================
136 void MyPaint(HDC hdc)
137 {
138     if(num>11)num=0;
139     for(int j=0;j<96;j++)
140     {
141         SelectObject(mdc,girl[ rand()%12]);
142         BitBlt(hdc,50*(j%12),j/12*50,650,450,mdc,0,0,SRCCOPY);
143     }
144     num++;
145 }
146 //============================================================================================
147 
148 
149 //============================================================================================
150 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
151 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
152 //程序都会接收信息,选择性接受、处理;
153 //============================================================================================
154 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
155 {
156     int i;
157 
158     switch (message)                   //判断消息类型
159     {
160         case WM_TIMER:                //时间消息
161             MyPaint(hdc);
162             break;
163         case WM_DESTROY:              //处理窗口结束消息
164             DeleteDC(mdc);
165             ReleaseDC(hWnd,hdc);
166             for(i=0;i<12;i++)
167                 DeleteObject(girl[i]);
168             KillTimer(hWnd,1);
169             PostQuitMessage(0);
170             break;
171         default:
172             return DefWindowProc(hWnd, message, wParam, lParam);
173    }
174    return 0;
175 }
176 //============================================================================================
main.cpp

[游戏模版11] Win32 动画 时间消息,布布扣,bubuko.com

[游戏模版11] Win32 动画 时间消息

原文:http://www.cnblogs.com/zjutlitao/p/3733942.html

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