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ZOJ 3728 Collision

时间:2014-05-25 13:52:44      阅读:405      评论:0      收藏:0      [点我收藏+]

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今天无事水一水,结果就看到这个水题了!

题意思是 有俩个区域如图

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求在俩个圆之间的运动时间 给出 初始的开始点和速度的矢量式;而且这个点 不再俩个圆之间的区域,且碰到内测员会反弹:

  其实就是求 与俩个圆的交点! 代码如下:()

  

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#include <cstring>
#include <cmath>
#include <algorithm>
#include <cstdlib>
#include <cstdio>
using namespace std;
struct point
{
    double x,y;
    point (double x=0,double y=0):x(x),y(y){}
    void show()
    {
        printf("%lf %lf\n",x,y);
    }
 
};
typedef point Vector;
const double eps=1e-8;
int dcmp(double x)
{
    if(fabs(x)<eps) return 0;
    return x<0?-1:1;
}
Vector operator + (Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}
Vector operator - (Vector a,Vector b){return Vector(a.x-b.x,a.y-b.y);}
Vector operator * (Vector a,double b){return Vector(a.x*b,a.y*b);}
double  operator / (Vector a,Vector b){if(dcmp(b.x)!=0)return a.x/b.x;return a.y/b.y;}
 
double det(Vector a,Vector b){return a.x*b.y-a.y*b.x;}
double dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}
double lenth(Vector a){return sqrt(dot(a,a));}
struct line
{
    point p;
    Vector v;
    double angle;
    line(){}
    line(point p,Vector v):p(p),v(v){}
    bool operator <(const line &rht)const
    {
        return angle<rht.angle;
    }
};
struct circle
{
    point c;
    double r;
    circle(){c=point(0.0,0.0);}
    circle(point c,double r):c(c),r(r){}
    point Point(double rad)
    {
        return point(c.x+cos(rad)*r,c.y+sin(rad)*r);
    }
};
int get_circle_intersection(line L,circle C,double &t1,double &t2)
{
    t1=t2=0;
    double a=L.v.x, b=L.p.x-C.c.x,c=L.v.y,d=L.p.y-C.c.y;
 
    double e=a*a+c*c,f=2*(a*b+c*d),g=b*b+d*d-C.r*C.r;
 
    double detle = f*f-4*e*g;
 
    if(dcmp(detle)<0) return 0;
    if(dcmp(detle)==0) {t1=t2=-f/(2*e);return 1;}
    t1=(-f-sqrt(detle)) /(2*e);
    t2=(-f+sqrt(detle)) /(2*e);
    if(dcmp(t1)<0 || dcmp(t2)<0) return 0;//按照速度的反方向才可以
    return 2;
}
int main()
{
    double t1,t2;
    double x1,x2;
    line tmp;
    circle tmp1;
    circle tmp2;
    double Rm, R, r;
    while(~scanf("%lf %lf %lf %lf %lf %lf %lf",&Rm,&R,&r,&tmp.p.x,&tmp.p.y,&tmp.v.x,&tmp.v.y))
    {
        Rm+=r;R+=r;
        tmp1.r=Rm;
        tmp2.r=R;
        int count1=get_circle_intersection(tmp,tmp1,t1,t2);
        int count2=get_circle_intersection(tmp,tmp2,x1,x2);
        if(count2==0)printf("0.00\n");
        else
            printf("%.3lf\n",fabs(x2-x1)-fabs(t1-t2));// 因为直线式点+向量(和速度一样)所以减法就可以了
    }
    return 0;
}

  

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ZOJ 3728 Collision

原文:http://www.cnblogs.com/shuly/p/3751058.html

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