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Unity3D 批量修改贴图导入设置工具脚本

时间:2014-06-02 14:56:54      阅读:865      评论:0      收藏:0      [点我收藏+]

 这个Unity3D 批量修改贴图导入设置工具脚本十分小巧,但是威力大.特别针对大批量贴图要调整尺寸等等的时候作用尤为明显。在菜单中添加"Custom→Texture"的方式来批量改变所选的贴图导入设置.Unity本身只能一次打开一张图片进行导入设置,目前这个脚本可以批量更改贴图格式,是否开启MipMap,调整纹理最大尺寸,是否可读等等.

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用法是把脚本放在你项目的资源目录的Editor文件夹下.然后选择你要批处理的纹理.到菜单中选择要处理的类型就可以了.

ChangeTextureImportSettings.cs for Unity2.x

程序代码 csharp 代码

using UnityEngine;
using UnityEditor;

// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the 
// textures. Idea was to have the same choices for multiple files as you would have if you open the 
// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find
// the new functionality in Custom -> Texture. Enjoy! :-)
// 
// Based on the great work of benblo in this thread: 
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
// 
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
public class ChangeTextureImportSettings : ScriptableObject {
    
    [MenuItem ("Custom/Texture/Change Texture Format/Auto")]
    static void ChangeTextureFormat_Auto() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic);
    }
        
    [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
    static void ChangeTextureFormat_RGB_DXT1() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
    static void ChangeTextureFormat_RGB_DXT5() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
    static void ChangeTextureFormat_RGB_16bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
    static void ChangeTextureFormat_RGB_24bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
    static void ChangeTextureFormat_Alpha_8bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGBA 16 bit")]
    static void ChangeTextureFormat_RGBA_16bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
    static void ChangeTextureFormat_RGBA_32bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
    }
    
    // ----------------------------------------------------------------------------
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
    static void ChangeTextureSize_32() { 
        SelectedChangeMaxTextureSize(32);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
    static void ChangeTextureSize_64() { 
        SelectedChangeMaxTextureSize(64);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
    static void ChangeTextureSize_128() { 
        SelectedChangeMaxTextureSize(128);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
    static void ChangeTextureSize_256() { 
        SelectedChangeMaxTextureSize(256);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
    static void ChangeTextureSize_512() { 
        SelectedChangeMaxTextureSize(512);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
    static void ChangeTextureSize_1024() { 
        SelectedChangeMaxTextureSize(1024);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
    static void ChangeTextureSize_2048() { 
        SelectedChangeMaxTextureSize(2048);
    }
    
    // ----------------------------------------------------------------------------
    
    [MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
    static void ChangeMipMap_On() { 
        SelectedChangeMimMap(true);
    }
    
    [MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
    static void ChangeMipMap_Off() { 
        SelectedChangeMimMap(false);
    }
    
    // ----------------------------------------------------------------------------
    
    static void SelectedChangeMimMap(bool enabled) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.mipmapEnabled = enabled;    
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static void SelectedChangeMaxTextureSize(int size) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.maxTextureSize = size;  
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            //Debug.Log("path: " + path);
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.textureFormat = newFormat;  
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static Object[] GetSelectedTextures() 
    { 
        return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets); 
    }
}



ChangeTextureImportSettingsUnity3 for Unity3.x

程序代码 csharp 代码

using UnityEngine;
using UnityEditor;

// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the 
// textures. Idea was to have the same choices for multiple files as you would have if you open the 
// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find
// the new functionality in Custom -> Texture. Enjoy! :-)
// 
// Based on the great work of benblo in this thread: 
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
// 
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// Updated for Unity 3.0 by col000r in August 2010
// http://col000r.blogspot.com
//
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
public class ChangeTextureImportSettingsUnity3 : ScriptableObject {
    
    [MenuItem ("Custom/Texture/Change Texture Format/Auto Compressed")]
    static void ChangeTextureFormat_AutoCompressed() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/Auto 16bit")]
    static void ChangeTextureFormat_Auto16Bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/Auto Truecolor")]
    static void ChangeTextureFormat_AutoTruecolor() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);
    }
        
    [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
    static void ChangeTextureFormat_RGB_DXT1() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
    static void ChangeTextureFormat_RGB_DXT5() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
    static void ChangeTextureFormat_RGB_16bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
    static void ChangeTextureFormat_RGB_24bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
    static void ChangeTextureFormat_Alpha_8bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/ARGB 16 bit")]
    static void ChangeTextureFormat_RGBA_16bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
    static void ChangeTextureFormat_RGBA_32bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/ARGB 32 bit")]
    static void ChangeTextureFormat_ARGB_32bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")]
    static void ChangeTextureFormat_RGB_PVRTC_2bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]
    static void ChangeTextureFormat_RGBA_PVRTC_2bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);
    }    

    [MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]
    static void ChangeTextureFormat_RGB_PVRTC_4bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]
    static void ChangeTextureFormat_RGBA_PVRTC_4bit() { 
        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);
    }
        
    // ----------------------------------------------------------------------------
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
    static void ChangeTextureSize_32() { 
        SelectedChangeMaxTextureSize(32);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
    static void ChangeTextureSize_64() { 
        SelectedChangeMaxTextureSize(64);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
    static void ChangeTextureSize_128() { 
        SelectedChangeMaxTextureSize(128);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
    static void ChangeTextureSize_256() { 
        SelectedChangeMaxTextureSize(256);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
    static void ChangeTextureSize_512() { 
        SelectedChangeMaxTextureSize(512);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
    static void ChangeTextureSize_1024() { 
        SelectedChangeMaxTextureSize(1024);
    }
    
    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
    static void ChangeTextureSize_2048() { 
        SelectedChangeMaxTextureSize(2048);
    }
    
    // ----------------------------------------------------------------------------
    
    [MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
    static void ChangeMipMap_On() { 
        SelectedChangeMimMap(true);
    }
    
    [MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
    static void ChangeMipMap_Off() { 
        SelectedChangeMimMap(false);
    }
    
    // ----------------------------------------------------------------------------


    [MenuItem ("Custom/Texture/Change Non Power of 2/None")]
    static void ChangeNPOT_None() { 
        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);
    }
 
    [MenuItem ("Custom/Texture/Change Non Power of 2/ToNearest")]
    static void ChangeNPOT_ToNearest() { 
        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);
    }
    
    [MenuItem ("Custom/Texture/Change Non Power of 2/ToLarger")]
    static void ChangeNPOT_ToLarger() { 
       SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);
    }

    [MenuItem ("Custom/Texture/Change Non Power of 2/ToSmaller")]
    static void ChangeNPOT_ToSmaller() { 
        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);
    }    
    
    // ----------------------------------------------------------------------------

    [MenuItem ("Custom/Texture/Change Is Readable/Enable")]
    static void ChangeIsReadable_Yes() { 
        SelectedChangeIsReadable(true);
    }
 
    [MenuItem ("Custom/Texture/Change Is Readable/Disable")]
    static void ChangeIsReadable_No() { 
        SelectedChangeIsReadable(false);
    }    
    
    // ----------------------------------------------------------------------------




    static void SelectedChangeIsReadable(bool enabled) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.isReadable = enabled;    
            AssetDatabase.ImportAsset(path); 
        }
    }


    static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.npotScale = npot;    
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static void SelectedChangeMimMap(bool enabled) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.mipmapEnabled = enabled;    
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static void SelectedChangeMaxTextureSize(int size) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.maxTextureSize = size;  
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) { 
    
        Object[] textures = GetSelectedTextures(); 
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture); 
            //Debug.Log("path: " + path);
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; 
            textureImporter.textureFormat = newFormat;  
            AssetDatabase.ImportAsset(path); 
        }
    }
    
    static Object[] GetSelectedTextures() 
    { 
        return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets); 
    }
}


转自 XiaoKe‘s Blog ,原文 http://www.1vr.cn/article.asp?id=548

Unity3D 批量修改贴图导入设置工具脚本,布布扣,bubuko.com

Unity3D 批量修改贴图导入设置工具脚本

原文:http://www.cnblogs.com/HeroLe/p/3764274.html

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