这个Unity3D 批量修改贴图导入设置工具脚本十分小巧,但是威力大.特别针对大批量贴图要调整尺寸等等的时候作用尤为明显。在菜单中添加"Custom→Texture"的方式来批量改变所选的贴图导入设置.Unity本身只能一次打开一张图片进行导入设置,目前这个脚本可以批量更改贴图格式,是否开启MipMap,调整纹理最大尺寸,是否可读等等.
用法是把脚本放在你项目的资源目录的Editor文件夹下.然后选择你要批处理的纹理.到菜单中选择要处理的类型就可以了.
ChangeTextureImportSettings.cs
for Unity2.x
程序代码 csharp 代码
using UnityEngine;
using
UnityEditor;
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
Batch Texture import settings modifier.
//
// Modifies all selected
textures in the project window and applies the requested modification on
the
// textures. Idea was to have the same choices for multiple files
as you would have if you open the
// import settings of a single
texture. Put this into Assets/Editor and once compiled by Unity you find
//
the new functionality in Custom -> Texture. Enjoy! :-)
//
//
Based on the great work of benblo in this thread:
//
http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
//
Developed by Martin Schultz, Decane in August 2009
// e-mail:
ms@decane.net
//
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
public
class ChangeTextureImportSettings : ScriptableObject
{
[MenuItem
("Custom/Texture/Change Texture Format/Auto")]
static void
ChangeTextureFormat_Auto() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed
DXT1")]
static void ChangeTextureFormat_RGB_DXT1()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB Compressed
DXT5")]
static void ChangeTextureFormat_RGB_DXT5()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB 16 bit")]
static void ChangeTextureFormat_RGB_16bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB 24 bit")]
static void ChangeTextureFormat_RGB_24bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
}
[MenuItem
("Custom/Texture/Change Texture Format/Alpha 8 bit")]
static void ChangeTextureFormat_Alpha_8bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGBA 16 bit")]
static void ChangeTextureFormat_RGBA_16bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGBA 32 bit")]
static void ChangeTextureFormat_RGBA_32bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
}
//
----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture
Size/32")]
static void ChangeTextureSize_32()
{
SelectedChangeMaxTextureSize(32);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/64")]
static void ChangeTextureSize_64()
{
SelectedChangeMaxTextureSize(64);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/128")]
static void ChangeTextureSize_128()
{
SelectedChangeMaxTextureSize(128);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/256")]
static void ChangeTextureSize_256()
{
SelectedChangeMaxTextureSize(256);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/512")]
static void ChangeTextureSize_512()
{
SelectedChangeMaxTextureSize(512);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/1024")]
static void ChangeTextureSize_1024()
{
SelectedChangeMaxTextureSize(1024);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/2048")]
static void ChangeTextureSize_2048()
{
SelectedChangeMaxTextureSize(2048);
}
//
----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
static void ChangeMipMap_On()
{
SelectedChangeMimMap(true);
}
[MenuItem
("Custom/Texture/Change MipMap/Disable MipMap")]
static
void ChangeMipMap_Off() {
SelectedChangeMimMap(false);
}
//
----------------------------------------------------------------------------
static void SelectedChangeMimMap(bool enabled)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.mipmapEnabled =
enabled;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMaxTextureSize(int size)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.maxTextureSize =
size;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " +
path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.textureFormat =
newFormat;
AssetDatabase.ImportAsset(path);
}
}
static Object[] GetSelectedTextures()
{
return
Selection.GetFiltered(typeof(Texture2D),
SelectionMode.DeepAssets);
}
}
ChangeTextureImportSettingsUnity3 for Unity3.x
程序代码 csharp 代码
using UnityEngine;
using UnityEditor;
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
Batch Texture import settings modifier.
//
// Modifies all selected
textures in the project window and applies the requested modification on
the
// textures. Idea was to have the same choices for multiple files
as you would have if you open the
// import settings of a single
texture. Put this into Assets/Editor and once compiled by Unity you find
//
the new functionality in Custom -> Texture. Enjoy! :-)
//
//
Based on the great work of benblo in this thread:
//
http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
//
Developed by Martin Schultz, Decane in August 2009
// e-mail:
ms@decane.net
//
// Updated for Unity 3.0 by col000r in August 2010
//
http://col000r.blogspot.com
//
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
public
class ChangeTextureImportSettingsUnity3 : ScriptableObject
{
[MenuItem
("Custom/Texture/Change Texture Format/Auto Compressed")]
static void ChangeTextureFormat_AutoCompressed()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
}
[MenuItem ("Custom/Texture/Change Texture
Format/Auto 16bit")]
static void
ChangeTextureFormat_Auto16Bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);
}
[MenuItem ("Custom/Texture/Change Texture
Format/Auto Truecolor")]
static void
ChangeTextureFormat_AutoTruecolor()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed
DXT1")]
static void ChangeTextureFormat_RGB_DXT1()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB Compressed
DXT5")]
static void ChangeTextureFormat_RGB_DXT5()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB 16 bit")]
static void ChangeTextureFormat_RGB_16bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB 24 bit")]
static void ChangeTextureFormat_RGB_24bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
}
[MenuItem
("Custom/Texture/Change Texture Format/Alpha 8 bit")]
static void ChangeTextureFormat_Alpha_8bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
}
[MenuItem
("Custom/Texture/Change Texture Format/ARGB 16 bit")]
static void ChangeTextureFormat_RGBA_16bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGBA 32 bit")]
static void ChangeTextureFormat_RGBA_32bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);
}
[MenuItem ("Custom/Texture/Change Texture
Format/ARGB 32 bit")]
static void
ChangeTextureFormat_ARGB_32bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB
PVRTC 2bit")]
static void
ChangeTextureFormat_RGB_PVRTC_2bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]
static void ChangeTextureFormat_RGBA_PVRTC_2bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]
static void ChangeTextureFormat_RGB_PVRTC_4bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]
static void ChangeTextureFormat_RGBA_PVRTC_4bit()
{
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);
}
//
----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture
Size/32")]
static void ChangeTextureSize_32()
{
SelectedChangeMaxTextureSize(32);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/64")]
static void ChangeTextureSize_64()
{
SelectedChangeMaxTextureSize(64);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/128")]
static void ChangeTextureSize_128()
{
SelectedChangeMaxTextureSize(128);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/256")]
static void ChangeTextureSize_256()
{
SelectedChangeMaxTextureSize(256);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/512")]
static void ChangeTextureSize_512()
{
SelectedChangeMaxTextureSize(512);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/1024")]
static void ChangeTextureSize_1024()
{
SelectedChangeMaxTextureSize(1024);
}
[MenuItem
("Custom/Texture/Change Texture Size/Change Max Texture
Size/2048")]
static void ChangeTextureSize_2048()
{
SelectedChangeMaxTextureSize(2048);
}
//
----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
static void ChangeMipMap_On()
{
SelectedChangeMimMap(true);
}
[MenuItem
("Custom/Texture/Change MipMap/Disable MipMap")]
static
void ChangeMipMap_Off() {
SelectedChangeMimMap(false);
}
//
----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Non Power of 2/None")]
static void ChangeNPOT_None()
{
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);
}
[MenuItem ("Custom/Texture/Change Non Power of
2/ToNearest")]
static void ChangeNPOT_ToNearest()
{
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);
}
[MenuItem
("Custom/Texture/Change Non Power of 2/ToLarger")]
static
void ChangeNPOT_ToLarger() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);
}
[MenuItem ("Custom/Texture/Change Non Power of
2/ToSmaller")]
static void ChangeNPOT_ToSmaller()
{
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);
}
//
----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Is Readable/Enable")]
static void ChangeIsReadable_Yes()
{
SelectedChangeIsReadable(true);
}
[MenuItem ("Custom/Texture/Change Is
Readable/Disable")]
static void ChangeIsReadable_No()
{
SelectedChangeIsReadable(false);
}
//
----------------------------------------------------------------------------
static void SelectedChangeIsReadable(bool enabled)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.isReadable =
enabled;
AssetDatabase.ImportAsset(path);
}
}
static void
SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.npotScale =
npot;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMimMap(bool enabled)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.mipmapEnabled =
enabled;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMaxTextureSize(int size)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.maxTextureSize =
size;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat)
{
Object[] textures =
GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures)
{
string
path =
AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " +
path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as
TextureImporter;
textureImporter.textureFormat =
newFormat;
AssetDatabase.ImportAsset(path);
}
}
static Object[] GetSelectedTextures()
{
return
Selection.GetFiltered(typeof(Texture2D),
SelectionMode.DeepAssets);
}
}
转自 XiaoKe‘s Blog ,原文 http://www.1vr.cn/article.asp?id=548
Unity3D 批量修改贴图导入设置工具脚本,布布扣,bubuko.com
原文:http://www.cnblogs.com/HeroLe/p/3764274.html