图片混合变亮与变暗的效果,如下图所示
变暗效果
变亮效果
变亮shader
uniform sampler2D U_MainTexture;
uniform sampler2D U_SubTexture;
varying vec2 M_coord;
void main()
{
vec4 blendColor = texture2D(U_SubTexture, M_coord);
vec4 baseColor = texture2D(U_MainTexture, M_coord);
gl_FragColor = max(blendColor, baseColor);
}变暗shader
uniform sampler2D U_MainTexture;
uniform sampler2D U_SubTexture;
varying vec2 M_coord;
void main()
{
vec4 blendColor = texture2D(U_SubTexture, M_coord);
vec4 baseColor = texture2D(U_MainTexture, M_coord);
gl_FragColor = min(blendColor, baseColor);
}本文出自 “不会飞的纸飞机” 博客,请务必保留此出处http://douzhq.blog.51cto.com/12552184/1931096
原文:http://douzhq.blog.51cto.com/12552184/1931096