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cocos2dx 的基本框架

时间:2014-06-10 10:28:28      阅读:487      评论:0      收藏:0      [点我收藏+]

AppDelegate.h

#ifndef  _APP_DELEGATE_H_
#define  _APP_DELEGATE_H_
 
#include "cocos2d.h"
 
USING_NS_CC;
 
/**
@brief    The cocos2d Application.
 
The reason for implement as private inheritance is to hide some interface call by CCDirector.
*/
class  AppDelegate : private cocos2d::CCApplication
{
public:
    AppDelegate();
    virtual ~AppDelegate();
 
    /**
    @brief    Implement CCDirector and CCScene init code here.
    @return true    Initialize success, app continue.
    @return false   Initialize failed, app terminate.
    */
    virtual bool applicationDidFinishLaunching();
 
    /**
    @brief  The function be called when the application enter background
    @param  the pointer of the application
    */
    virtual void applicationDidEnterBackground();
 
    /**
    @brief  The function be called when the application enter foreground
    @param  the pointer of the application
    */
    virtual void applicationWillEnterForeground();
};
 
#endif // _APP_DELEGATE_H_

  

AppDelegate.cpp

#include "AppDelegate.h" 
 
#include <vector>
#include <string>
 
#include "PlayingScene.h"
#include "AppMacros.h"
 
USING_NS_CC;
using namespace std;
 
#define DESIGN_WIDTH    420
#define DESIGN_HEIGHT   720
 
AppDelegate::AppDelegate() {
 
}
 
AppDelegate::~AppDelegate()
{
}
 
bool AppDelegate::applicationDidFinishLaunching() {
 
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();   
 
    pDirector->setOpenGLView(pEGLView);
    pEGLView->setDesignResolutionSize(DESIGN_WIDTH, DESIGN_HEIGHT, kResolutionShowAll);
 
    pDirector->setAnimationInterval(1.0 / 60);
    CCScene *pScene = PlayingScene::scene();
    pDirector->runWithScene(pScene);
 
    return true;
}
 
void AppDelegate::applicationDidEnterBackground() {
    CCDirector::sharedDirector()->stopAnimation();
}
 
void AppDelegate::applicationWillEnterForeground() {
    CCDirector::sharedDirector()->startAnimation();
}<br><br>main.cpp
#include "main.h"
#include "../Classes/AppDelegate.h"
#include "CCEGLView.h"
 
USING_NS_CC;
 
int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);
 
    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName("HelloCpp");
    //eglView->setFrameSize(384,640);
    eglView->setFrameSize(240,400);
    eglView->setFrameZoomFactor(1.0f);
    return CCApplication::sharedApplication()->run();
}

  

  

cocos2dx 的基本框架,布布扣,bubuko.com

cocos2dx 的基本框架

原文:http://www.cnblogs.com/colife/p/3508530.html

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