AppDelegate.h
#ifndef _APP_DELEGATE_H_ #define _APP_DELEGATE_H_ #include "cocos2d.h" USING_NS_CC; /** @brief The cocos2d Application. The reason for implement as private inheritance is to hide some interface call by CCDirector. */ class
AppDelegate : private
cocos2d::CCApplication { public : AppDelegate(); virtual
~AppDelegate(); /** @brief Implement CCDirector and CCScene init code here. @return true Initialize success, app continue. @return false Initialize failed, app terminate. */ virtual
bool applicationDidFinishLaunching(); /** @brief The function be called when the application enter background @param the pointer of the application */ virtual
void applicationDidEnterBackground(); /** @brief The function be called when the application enter foreground @param the pointer of the application */ virtual
void applicationWillEnterForeground(); }; #endif // _APP_DELEGATE_H_ |
AppDelegate.cpp
#include "AppDelegate.h" #include <vector> #include <string> #include "PlayingScene.h" #include "AppMacros.h" USING_NS_CC; using
namespace std; #define DESIGN_WIDTH 420 #define DESIGN_HEIGHT 720 AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool
AppDelegate::applicationDidFinishLaunching() { CCDirector* pDirector = CCDirector::sharedDirector(); CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); pDirector->setOpenGLView(pEGLView); pEGLView->setDesignResolutionSize(DESIGN_WIDTH, DESIGN_HEIGHT, kResolutionShowAll); pDirector->setAnimationInterval(1.0 / 60); CCScene *pScene = PlayingScene::scene(); pDirector->runWithScene(pScene); return
true ; } void
AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); } void
AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); }<br><br>main.cpp |
#include "main.h" #include "../Classes/AppDelegate.h" #include "CCEGLView.h" USING_NS_CC; int APIENTRY _tWinMain( HINSTANCE
hInstance, HINSTANCE
hPrevInstance, LPTSTR
lpCmdLine, int
nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName( "HelloCpp" ); //eglView->setFrameSize(384,640); eglView->setFrameSize(240,400); eglView->setFrameZoomFactor(1.0f); return
CCApplication::sharedApplication()->run(); } |
原文:http://www.cnblogs.com/colife/p/3508530.html