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unity3d笔记(5)——调用Webcam设备

时间:2014-02-06 17:15:18      阅读:662      评论:0      收藏:0      [点我收藏+]

调用WebCam设备,只需将脚本绑定到带有Render组件的物体上,简单的调用webCam的代码如下:

using UnityEngine;
using System.Collections;

public class camera : MonoBehaviour {
	public string Mydevice;
	WebCamTexture tex;

	// Use this for initialization
	IEnumerator Start () {
		yield return Application.RequestUserAuthorization (UserAuthorization.WebCam);
		if(Application.HasUserAuthorization(UserAuthorization.WebCam))
		{
			WebCamDevice[] devices = WebCamTexture.devices;
			Mydevice = devices[0].name;
			tex = new WebCamTexture(Mydevice, 400, 300, 12);
			renderer.material.mainTexture = tex;
			tex.Play();
		}
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
绑定之后运行后即可调用camera

unity3d笔记(5)——调用Webcam设备

原文:http://blog.csdn.net/minedayu/article/details/18948641

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