Android中,我们在线程之间通信传递通常採用Android的消息机制,而这机制传递的正是Message。
通常。我们使用Message.obtain()和Handler.obtainMessage()从Message Pool中获取Message。避免直接构造Message。
对于这个问题,我能够明白的说APP***不会因Message Pool而OOM***。至于为什么,能够一步步往下看,心急的能够直接看最后一节——Message Pool怎样存放Message。
    /**
     * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
     * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
     *  If you don‘t want that facility, just call Message.obtain() instead.
     */
    public final Message obtainMessage()
    {
        return Message.obtain(this);
    }
显然。Handler.obtain()是调用Message.obtain()来获取的。那么我门再来看下Message.obtain()源代码
    /**
     * Return a new Message instance from the global pool. Allows us to
     * avoid allocating new objects in many cases.
     */
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }
上述代码给我们透露几个个关键信息: 
1. 学过一点数据结构的。从上面的代码片基本就能判断出sPool是一个链表结构。另外sPool本身就是Message。 
2. 若链表sPool不为空,那么obtain()方法会从链表sPool头部取出一个Message对象赋值给m,并作为返回值返回。否则。直接new一个Message对象。
剧透下这里的sPool事实上就是Message Pool
public final class Message implements Parcelable {
    // sometimes we store linked lists of these things
    /*package*/ Message next;
    private static final Object sPoolSync = new Object();
    private static Message sPool;
    private static int sPoolSize = 0;
    private static final int MAX_POOL_SIZE = 50;
}看到关键信息了没?Message的成员有next、sPool和sPoolSize。这对于略微学过一点数据结构的,非常快就能判断出这是一个典型的链表结构的实现。sPool就是一个全局的消息池即链表。next记录链表中的下一个元素,sPoolSize记录链表长度。MAX_POOL_SIZE表示链表的最大长度为50。
public final class Message implements Parcelable {
    private static boolean gCheckRecycle = true;
    /** @hide */
    public static void updateCheckRecycle(int targetSdkVersion) {
        if (targetSdkVersion < Build.VERSION_CODES.LOLLIPOP) {
            gCheckRecycle = false;
        }
    }
    /**
     * Return a Message instance to the global pool.
     * <p>
     * You MUST NOT touch the Message after calling this function because it has
     * effectively been freed.  It is an error to recycle a message that is currently
     * enqueued or that is in the process of being delivered to a Handler.
     * </p>
     */
    public void recycle() {
        if (isInUse()) {
            if (gCheckRecycle) {
                throw new IllegalStateException("This message cannot be recycled because it "
                        + "is still in use.");
            }
            return;
        }
        recycleUnchecked();
    }
    /**
     * Recycles a Message that may be in-use.
     * Used internally by the MessageQueue and Looper when disposing of queued Messages.
     */
    void recycleUnchecked() {
        // Mark the message as in use while it remains in the recycled object pool.
        // Clear out all other details.
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;
        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    }
}从代码分析上看。消息池存放的核心方法就是上面的recycleUnchecked()方法:
Message Pool是一个链表的数据结构。本身就是Message中的静态成员sPool(注。也是Message)
Message Pool不会由于缓存Message对象而造成OOM。
Android的Message Pool是个什么鬼,Message Pool会否引起OOM——源代码角度分析
原文:http://www.cnblogs.com/jhcelue/p/7204042.html