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cocos2dx中启用lua脚本

时间:2014-02-07 21:34:31      阅读:372      评论:0      收藏:0      [点我收藏+]

AppDelegate 的 applicationDidFinishLaunching 方法中加载Lua引擎

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bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
    pDirector->setProjection(kCCDirectorProjection2D);
 
    // set FPS. the default value is 1.0/60 if you don‘t call this
    pDirector->setAnimationInterval(1.0 / 60);
 
    // register lua engine
    CCLuaEngine *pEngine = CCLuaEngine::defaultEngine();
    CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
 
    CCLuaStack *pStack = pEngine->getLuaStack();
 
    // load framework
    if (m_projectConfig.isLoadPrecompiledFramework())
    {
        const string precompiledFrameworkPath = SimulatorConfig::sharedDefaults()->getPrecompiledFrameworkPath();
        pStack->loadChunksFromZip(precompiledFrameworkPath.c_str());
    }
 
    // load script
    string path = CCFileUtils::sharedFileUtils()->fullPathForFilename(m_projectConfig.getScriptFileRealPath().c_str());
    size_t pos;
    while ((pos = path.find_first_of("\\")) != std::string::npos)
    {
        path.replace(pos, 1, "/");
    }
    size_t p = path.find_last_of("/\\");
    if (p != path.npos)
    {
        const string dir = path.substr(0, p);
        pStack->addSearchPath(dir.c_str());
 
        p = dir.find_last_of("/\\");
        if (p != dir.npos)
        {
            pStack->addSearchPath(dir.substr(0, p).c_str());
        }
    }
 
    string env = "__LUA_STARTUP_FILE__=\"";
    env.append(path);
    env.append("\"");
    pEngine->executeString(env.c_str());
 
    CCLOG("------------------------------------------------");
    CCLOG("LOAD LUA FILE: %s", path.c_str());
    CCLOG("------------------------------------------------");
    pEngine->executeScriptFile(path.c_str());
 
    return true;
}

cocos2dx中启用lua脚本

原文:http://www.cnblogs.com/lan0725/p/3539801.html

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