package game;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class Mygame extends MyFrame  {
 
 Image img =GameUtil.getImage("Image/实验图片.JPG");
 Image T1=GameUtil.getImage("Image/Test01.JPG");
 double x=200,y=200;
 double degree=3.14/3;
 
 public void launchFrame(){
  super.launchFrame();
  addKeyListener(new keyContrl());
 }
class keyContrl extends KeyAdapter{
 @Override
 public void keyPressed(KeyEvent e) {
  switch(e.getKeyCode()){
  case 37:
   x-=10;
   break;
  case 38:
   y-=10;
   break;
  case 39:
   x+=10;
   break;
  case 40:
   y+=10;
   break;
   default:
   break;
  }
 }
 @Override
 public void keyReleased(KeyEvent e) {
  
  
 }
 
} 
public  void paint(Graphics g){
 
 g.drawImage(img,(int)x,(int)y,null);
  }
 
public static void main(String[] args){
 Mygame mg=new Mygame();
 
 mg.launchFrame();
}
}
原文:http://www.cnblogs.com/jgrs/p/7577394.html