package game;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class Mygame extends MyFrame {
Image img =GameUtil.getImage("Image/实验图片.JPG");
Image T1=GameUtil.getImage("Image/Test01.JPG");
double x=200,y=200;
double degree=3.14/3;
public void launchFrame(){
super.launchFrame();
addKeyListener(new keyContrl());
}
class keyContrl extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
switch(e.getKeyCode()){
case 37:
x-=10;
break;
case 38:
y-=10;
break;
case 39:
x+=10;
break;
case 40:
y+=10;
break;
default:
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}
public void paint(Graphics g){
g.drawImage(img,(int)x,(int)y,null);
}
public static void main(String[] args){
Mygame mg=new Mygame();
mg.launchFrame();
}
}
原文:http://www.cnblogs.com/jgrs/p/7577394.html