- using UnityEngine;
- using System.Collections;
-  
- public class Test_Ping : MonoBehaviour {
-  
-  public string IP = "220.181.111.86";
-  Ping ping;
-  float delayTime;
-  
-  void Start(){
-  SendPing ();
-  }
-  
-  void OnGUI () {
-  GUI.color = Color.red;
-  GUI.Label(new Rect(10, 10, 100, 20), "ping: "+delayTime.ToString()+"ms");
-  
-  if (null != ping && ping.isDone) {
-  delayTime = ping.time;
-  ping.DestroyPing();
-  ping = null;
-  Invoke ("SendPing", 1.0F);//每秒Ping一次
-  }
-  }
-  
-  void SendPing()
-  {
-  ping = new Ping(IP);
-  }
- }
unity显示网络延迟ping
原文:http://www.cnblogs.com/rxs123/p/7583497.html