- using UnityEngine;
- using System.Collections;
-
- public class Test_Ping : MonoBehaviour {
-
- public string IP = "220.181.111.86";
- Ping ping;
- float delayTime;
-
- void Start(){
- SendPing ();
- }
-
- void OnGUI () {
- GUI.color = Color.red;
- GUI.Label(new Rect(10, 10, 100, 20), "ping: "+delayTime.ToString()+"ms");
-
- if (null != ping && ping.isDone) {
- delayTime = ping.time;
- ping.DestroyPing();
- ping = null;
- Invoke ("SendPing", 1.0F);//每秒Ping一次
- }
- }
-
- void SendPing()
- {
- ping = new Ping(IP);
- }
- }
unity显示网络延迟ping
原文:http://www.cnblogs.com/rxs123/p/7583497.html