2.2.1中骨骼动画释放不完全,需要更改源码进行手动释放,释放方法不能放在析构函数和onExit()函数中。
第一步修改源码:文件位置:extensions/CocoStudio/Armature/utils/CCDataReaderHelper.cpp;
if (pAsyncStruct->imagePath != "" && pAsyncStruct->plistPath != ""){ pthread_mutex_lock(&s_GetFileDataMutex);
(删除)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile(pAsyncStruct->plistPath.c_str(), pAsyncStruct->imagePath.c_str());
(更改为)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile(pAsyncStruct->plistPath.c_str(), pAsyncStruct->imagePath.c_str(), pDataInfo->filename.c_str()); pthread_mutex_unlock(&s_GetFileDataMutex); } CCDataReaderHelper::addDataAsyncCallBack(float dt) { std::string configPath = pDataInfo->configFileQueue.front(); pthread_mutex_lock(&s_GetFileDataMutex); (删除)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile((pAsyncStruct->baseFilePath + configPath + ".plist").c_str(), (pAsyncStruct->baseFilePath + configPath + ".png").c_str()); (更改为)CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile((pAsyncStruct->baseFilePath + configPath + ".plist").c_str(), (pAsyncStruct->baseFilePath + configPath + ".png").c_str(), pDataInfo->filename.c_str()); pthread_mutex_unlock(&s_GetFileDataMutex); pDataInfo->configFileQueue.pop(); }
第二步在删除骨骼动画的函数中调用:
armature->removeFromParent();
CCArmatureDataManager::sharedArmatureDataManager()->removeArmatureFileInfo("Armature/123/123.ExportJson");
CCTextureCache::sharedTextureCache()->removeAllTextures();
骨骼动画释放完成。
cocos2dx 2.2.1 骨骼动画释放,布布扣,bubuko.com
原文:http://www.cnblogs.com/android-qian/p/3818506.html