http://blog.csdn.net/qwert1213131/article/details/37512497
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【小鱼有点电】
/*vs1003引脚定义*/ var pin_MISO = B4; var pin_MOSI = B5; var pin_CLK = B3; var pin_CS = C12; var pin_DCS = A8; var pin_RST = C11; var pin_DREQ = C10; /* VS1003B(音频解码芯片) 命令 */ /*写操作 | 命令 | 地址 | 数据 | | 02H | 0xH | xxxxH | */ var VS_WRITE_COMMAND = 0x02; /*读操作 | 命令 | 地址 | 数据 | | 03H | 0xH | xxxxH | */ var VS_READ_COMMAND = 0x03; var SPI_MODE =0x00; //模式控制 var SPI_STATUS =0x01; //VS10XX的状态寄存器 var SPI_BASS =0x02; //高低音控制 var SPI_CLOCKF =0x03; //时钟频率倍乘寄存器 var SPI_DECODE_TIME =0x04; //解码时间长度 var SPI_AUDATA =0x05; //各种音频数据 var SPI_WRAM =0x06; //RAM 写/读 var SPI_WRAMADDR =0x07; //RAM 写/读的起始地址 var SPI_HDAT0 =0x08; //流数据标头0 var SPI_HDAT1 =0x09; //流数据标头1 var SPI_AIADDR =0x0a; //应用程序的起始地址 var SPI_VOL =0x0b; //音量控制 var SPI_AICTRL0 =0x0c; //应用程序控制寄存器0 var SPI_AICTRL1 =0x0d; //应用程序控制寄存器1 var SPI_AICTRL2 =0x0e; //应用程序控制寄存器2 var SPI_AICTRL3 =0x0f; //应用程序控制寄存器3 function delay(x) //delay x ms { var time0 = getTime(); var time1 = 0; while(1) { time1 = getTime(); if((time1-time0)*1000>=x) break; } } function VS10XX_Init(){ SPI1.setup({ sck:pin_CLK, mosi:pin_MOSI, miso: pin_MISO,order: "msb", baud: 1000000 ,mode:0}); //reset vs1003 digitalWrite(pin_RST,HIGH); delay(100); digitalWrite(pin_RST,LOW); delay(100); digitalWrite(pin_RST,HIGH); digitalWrite(pin_CS,HIGH); digitalWrite(pin_DCS,HIGH); while(!digitalRead(pin_DREQ)); SPI1.send(0xff,pin_CS);//启动传输 var VS10XX_ID=VS10XX_ReadReg(SPI_STATUS);//读取状态寄存器 VS10XX_ID>>=4;//得到VS10XX的芯片信号 if(VS10XX_ID==VS1053) { VS10XX_WriteReg(SPI_MODE,0x0816);//软件复位,新模式 } else { VS10XX_WriteReg(SPI_MODE,0x0804);//软件复位,新模式 } while(!digitalRead(pin_DREQ)); VS10XX_WriteReg(SPI_CLOCKF,0x9800);//设置VS10XX的时钟,3.5倍频 ,2xADD VS10XX_WriteReg(SPI_AUDATA,0xbb81);// 采样率48k,立体声 VS10XX_WriteReg(SPI_BASS,0x00f6);// 设置重低音,0x00F6对60HZ以下的音频信号进行15dB的增强,0x7A00对10KHZ以上的信号进行10.5dB的增强 VS10XX_WriteReg(SPI_VOL,0x4040);// VS10XX 音量 while(!digitalRead(pin_DREQ)); SPI1.setup({ sck:pin_CLK, mosi:pin_MOSI, miso: pin_MISO,order: "msb", baud: 16000000 ,mode:0}); } function VS10XX_WriteReg( addr, data){ digitalWrite(pin_DCS,HIGH);//关闭数据片选 digitalWrite(pin_CS,LOW);//打开片选,可对功能寄存器读写 SPI1.send(VS_WRITE_COMMAND);//写入操作码0x02 SPI1.send(addr);//写入寄存器地址 SPI1.send(data>>8);//写入高字节 SPI1.send(data&0xff);//写入低字节 digitalWrite(pin_CS,HIGH); } function VS10XX_ReadReg( addr) { var temp = 0; digitalWrite(pin_DCS,HIGH);//关闭数据片选 digitalWrite(pin_CS,LOW);//打开片选,可对功能寄存器读写 SPI1.send(VS_READ_COMMAND);//写入操作码0x02 SPI1.send(addr);//写入寄存器地址 temp = (SPI1.send(0xa5)<<8);//读取高字节 temp |= SPI1.send(0xa5);//读取低字节 digitalWrite(pin_CS,HIGH); return temp; } /****************************************************************** 向VS1003写入2048个0,用于清空VS1003的数据缓冲区注:在播放完一个完整 的音频(如一首完整的MP3)后,调用此函数,清空VS1003数据缓冲区,为下 面的音频数据(如下一首MP3)作准备。 ******************************************************************/ function VS_Flush_Buffer() { var i = 0; var j = 0; digitalWrite(pin_DCS,LOW); //打开数据片选 while(i<2048) { if ( digitalRead(pin_DREQ) !== 0 ) { for ( j=0; j<32; j++ ) { SPI1.send( 0 ); i++; } } } digitalWrite(pin_DCS,HIGH); } var file=["0:/1.mp3","0:/2.mp3","0:/3.mp3","0:/32.mp3"]; var button=0;//控制歌曲的结束 //播放名为filename的文件 function play(filename){ var fd = E.openFile(filename,'r') ; var i=0,j=0; var data="",xx=""; digitalWrite(pin_DCS,LOW); while(1) { data=fd.read(512); for(j=0;j<16;j++) { xx=data.slice(j*32,(1+j)*32); digitalWrite([LED1,LED2,LED3],xx[0]); while(digitalRead(pin_DREQ) !== 1); SPI1.send(xx); if(xx.length<32) return; if(digitalRead(BTN1)==1) { button=0; digitalWrite(pin_DCS,HIGH); VS_Flush_Buffer(); fd.close(); return; } } } digitalWrite(pin_DCS,HIGH); VS_Flush_Buffer(); fd.close(); } //播放卡里的音乐 function xxplay() { var cnt=0; while(1) { for(cnt=0;cnt<4;cnt++) { play(file[cnt]); } } } VS10XX_Init(); //加入10ms去抖,按下按键BTN2开始播放 var l=0; function start() { l = !l; digitalWrite(LED1,l); xxplay(); } setWatch(start,C5,{repeat:true,edge:'rising',debounce:10}); save();
【Espruino】NO.16 使用VS1003播放音乐,布布扣,bubuko.com
原文:http://blog.csdn.net/qwert1213131/article/details/37512497