打开CocoStudio UI编辑器新项目,设置画布480*320, 加入?一个标签和一个button控件
导出项目,生成所须要的资源文件, 拷贝到cocos2dprojectResources文件夹下
添?代码:
头文件:
#include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; USING_NS_CC_EXT; using namespace ui;
载入cocostudio资源创建控件
_touchgroup = TouchGroup::create(); this->addChild(_touchgroup); _layout = static_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("root_panel.ExportJson")); //载入UI资源 _touchgroup->addWidget(_layout);//加入?画布 Layout* root = static_cast<Layout*>(_touchgroup->getWidgetByName("Panel_22")); //获取画布对象名称 Button* button = static_cast<Button*>(UIHelper::seekWidgetByName(root, "Button_1")); //获取按钮控件 button->addTouchEventListener(this, toucheventselector(HelloWorld::touchEvent)); //按钮事件 void HelloWorld::touchEvent(CCObject *pSender, TouchEventType type) { CCLOG("test..."); }
CocoStudio 创建简单UI资源并加入?到project,布布扣,bubuko.com
CocoStudio 创建简单UI资源并加入?到project
原文:http://www.cnblogs.com/yxwkf/p/3837759.html