首页 > 其他 > 详细

Real Time Rendering 1

时间:2018-04-04 10:48:36      阅读:189      评论:0      收藏:0      [点我收藏+]

Real Time Rendering 1

1、RTR是一本导论。官网:http://www.realtimerendering.com。

2、At around 6 fps, a sense of interactivity starts to grow.

     An application displaying at 15 fps is certainly real-time;  the user focuses on action andreaction.

    There is a useful limit, however. From about 72 fps and up, differences in the display rate are effectively undetectable.

3、The plane π is said to divide the space into 2 spaces:

  1) a positive half-space, where n · x + d > 0,

  2) anegative half-space, where n · x + d < 0.

  All other points are said to lie in the plane.

4、(x,y) 垂直于 (-y, x)

Real Time Rendering 1

原文:https://www.cnblogs.com/tekkaman/p/8715358.html

(0)
(0)
   
举报
评论 一句话评论(0
关于我们 - 联系我们 - 留言反馈 - 联系我们:wmxa8@hotmail.com
© 2014 bubuko.com 版权所有
打开技术之扣,分享程序人生!