脚本语言:C#
1、在Unity工程中新建两个物体:Cube和Sphere
2、分别为Cube和Sphere添加脚本CubeScript和SphereScript:
在SphereScript这两个定义一个函数DoSomething(),脚本具体代码如下:
using UnityEngine; using System.Collections; public class SphereScript : MonoBehaviour { public int radius = 5; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void DoSomething(){ Debug.Log("Hello ~"); } }
3、在CubeScript脚本中实现对物体Sphere的访问,使它的颜色变为红色,和脚本SphereScript中DoSomething函数的访问,具体代码如下:
using UnityEngine; using System.Collections; public class CubeScript : MonoBehaviour { // Use this for initialization void Start () { SphereScript a = null; // 获取SphereScript脚本 a = GameObject.Find("Sphere").GetComponent<SphereScript>(); Debug.Log ("SphereScript‘s a = " + a.radius); Debug.Log("SphereScript‘s function Domething :"); //调用SphereScript脚本的函数 a.DoSomething (); } // Update is called once per frame void Update () { GameObject target = null; //访问Sphere引用物体 target = GameObject.Find ("Sphere"); //使球体颜色变为红色 target.renderer.material.color = Color.red; } }
4、运行效果:
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原文:http://www.cnblogs.com/vitah/p/3842313.html