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Real Time Rendering 2

时间:2018-04-14 17:09:17      阅读:159      评论:0      收藏:0      [点我收藏+]

Real Time Rendering 2

1、The light vector l is usually defined pointing in a direction opposite to the direction the light is traveling.

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2、The surface irradiance is equal to the irradiance measured perpendicularly to l, times the cosine of the angle θi between l and n.

3、Scattering does not change the amount of light—it just causes it to change direction.

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Real Time Rendering 2

原文:https://www.cnblogs.com/tekkaman/p/8832858.html

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