最近被Android.mk这东西折腾的一晚,这里记录一下。 ios就省心多了,不用管那么多,xcode自己解决了。 文本工具:MACVIM(文本编辑工具 非常好用 能清楚分清tab 和空格,以免编写.mk时出错) 这个文件是向编译器描述源代码文件,便于它去解析。 以下是cocos2dx-3.2新建项目时生成的Android.mk文件 基本语法: “#” 注释 “:=” 赋值 “+=” 追加 “$” 引用某变量的值 #宏函数my-dir返回编译系统提供的当前路径,即Android.mk的目录 #如(HelloWorld/proj.android/jni/XX) LOCAL_PATH := $(call my-dir) #初始化模块 重置除LOCAL_PATH变量以外的所有变量 include $(CLEAR_VARS) #导入库目录 $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) #模块名,唯一。 LOCAL_MODULE := cocos2dcpp_shared #模块文件名,唯一(可选) LOCAL_MODULE_FILENAME := libcocos2dcpp? #把.cpp .c .cc等实现文件的路径赋值给LOCAL_SRC_FILES 我用的是C++版 所以后缀是.cpp 我们新建文件时,需要在这里添加路径。 LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/AppDelegate.cpp ../../Classes/HelloWorldScene.cpp #配置头文件的搜索范围 LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes #获取静态库 LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static #追加静态库 LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static #根据编译器提供的变量BUILD_SHARED_LIBRARY生成动态库 include $(BUILD_SHARED_LIBRARY) #导入模块,以下是常用的几个模块 $(call import-module,.) $(call import-module,audio/android) # $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) # $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp #widcard为扩展通配符 #遍历目录和子目录 define walk $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e))) endef #遍历路径Classes下得目录和子目录文件,并存入ALLFILES变量中 ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) #从ALLFILES目录中提取文件,并存入FILE_LIST中 #.cc是Linux/Unix下为C++源文件的默认扩展名,与.cpp一个意思 #.c 因为我要用到sqlite3.c FILE_LIST := hellocpp/main.cpp FILE_LIST += $(filter %.cpp, $(ALLFILES)) FILE_LIST += $(filter %.c, $(ALLFILES)) FILE_LIST += $(filter %.cc, $(ALLFILES)) #搜索Classes下的子目录文件 FILE_INCLUDES += $(shell find $(LOCAL_PATH)/../../Classes -type d) #根据搜索到的文件名 编译资源文件 LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) #提供搜索文件的路径 LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes $(FILE_INCLUDES) #静态库 LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static #LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static #LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static #LOCAL_WHOLE_STATIC_LIBRARIES += spine_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static #编译动态库 include $(BUILD_SHARED_LIBRARY) #导入静态库对应的模块 $(call import-module,.) $(call import-module,audio/android) #$(call import-module,Box2D) #$(call import-module,editor-support/cocosbuilder) #$(call import-module,editor-support/spine) $(call import-module,editor-support/cocostudio) $(call import-module,network) $(call import-module,extensions)
吐槽:这些零碎的东西应该是被引擎或者开发软件所解决的。
学习笔记 Android.mk 自动搜索,布布扣,bubuko.com
原文:http://blog.csdn.net/v_leg/article/details/37831775