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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.

时间:2018-05-06 10:56:03      阅读:1118      评论:0      收藏:0      [点我收藏+]

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Player", Mesh asset path "Assets/Models/vehicle_playerShip_collider.FBX" Mesh name "player_ship_collider"

 

convex 打上勾即可

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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.

原文:https://www.cnblogs.com/herd/p/8997516.html

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