解决:
1。单实例窗口,窗口每次隐藏后再显示时,位置居中显示
2。多屏幕下单实例窗口,当父窗口移动到其它屏幕时,单实例窗口再次弹出时,位置才更新到父窗口屏幕。
3。子窗口每次唤醒时,都居中显示。
windows的启动时位置显示,WindowStartupLocation
当第一次window.ShowDialog时,window显示如上设置。
上面只涉及到了首次显示位置,之后,窗口的位置会继续保留
我们先了解一下,有哪些触发机制
利用如上俩种机制,下面就可以搞事情了。
首先定义几个枚举:
1 /// <summary> 2 /// 窗口显示变更触发时机 3 /// </summary> 4 public enum WindowLocationInvokeOccasion 5 { 6 /// <summary> 7 /// 只要Activated就显示在中间 8 /// </summary> 9 Activated = 0, 10 11 /// <summary> 12 /// 只在第一次Activated时,显示在中间一次,之后的变化就不修改 13 /// </summary> 14 FirstActivated, 15 16 /// <summary> 17 /// 窗口每次显示时,窗口居中 18 /// <para>可以解决单实例窗口弹出不居中问题</para> 19 /// </summary> 20 Visibile, 21 22 /// <summary> 23 /// 窗口每次显示时,如父窗口与当前窗口不在同一屏幕时,窗口居中 24 /// <para>可以解决单实例窗口弹出不居中问题</para> 25 /// </summary> 26 VisibileInDifferentScreen, 27 28 /// <summary> 29 /// 不触发 30 /// </summary> 31 Defatult 32 }
如上枚举包含了4种触发机制。
我们再定义个附加属性,通过附加属性去设置窗口的额外功能-居中显示触发机制
1 /// <summary> 2 /// 窗口显示居中触发时机 3 /// <para>另:居中显示设置,请使用<see cref="Window"/>的<see cref="WindowStartupLocation"/>属性</para> 4 /// </summary> 5 public static readonly DependencyProperty InvokeOccasionProperty = DependencyProperty.RegisterAttached( 6 "InvokeOccasion", typeof(WindowLocationInvokeOccasion), typeof(WindowLocationOptions), 7 new PropertyMetadata(default(WindowLocationInvokeOccasion), InvokeOccasionProperty_ChangedCallback));
在属性更改触发事件中,根据不同的触发条件,设置不同的居中显示。
1 var screen = Screen.FromHandle(new WindowInteropHelper(parentWindow).Handle); 2 3 Graphics currentGraphics = Graphics.FromHwnd(new WindowInteropHelper(parentWindow).Handle); 4 double dpiXRatio = currentGraphics.DpiX / 96; 5 double dpiYRatio = currentGraphics.DpiY / 96; 6 7 //当子窗口与父窗口所在屏幕相同时,不作处理 8 var isSubWindowInSameScreen = subWindow.Left > screen.Bounds.Left / dpiXRatio && 9 subWindow.Left < screen.Bounds.Left / dpiXRatio + screen.Bounds.Width / dpiXRatio && 10 subWindow.Top > screen.Bounds.Top / dpiYRatio && 11 subWindow.Top < screen.Bounds.Top / dpiYRatio + screen.Bounds.Height / dpiYRatio; 12 return isSubWindowInSameScreen;
介绍完成触发条件,下面说下窗口居中显示。
居中显示,分为当前屏幕内居中/主窗口内居中,直接上代码
设置窗口的依靠位置Location(Left,Top)(左上角)
PS:窗口的位置Left/Top可能为负
1 /// <summary> 2 /// 在主窗口中居中显示 3 /// </summary> 4 /// <param name="subWindow"></param> 5 /// <param name="parentWindow"></param> 6 private static void SetWindowInCenterOwner(Window subWindow, Window parentWindow) 7 { 8 //最大化窗口,固定的弹出到主屏幕,因此需额外处理 9 if (subWindow.WindowState == WindowState.Maximized) 10 { 11 //子窗口最大化时,需要根据屏幕设置位置; 12 var screen = Screen.FromHandle(new WindowInteropHelper(parentWindow).Handle); 13 14 Graphics currentGraphics = Graphics.FromHwnd(new WindowInteropHelper(parentWindow).Handle); 15 double dpiXRatio = currentGraphics.DpiX / 96; 16 double dpiYRatio = currentGraphics.DpiY / 96; 17 18 subWindow.Left = screen.Bounds.Left / dpiXRatio; 19 subWindow.Top = screen.Bounds.Top / dpiYRatio; 20 } 21 if (parentWindow.WindowState == WindowState.Maximized) 22 { 23 //父窗口最大化时,父窗口的location,因窗口设置margin,有可能不准确,故取屏幕位置 24 var screen = Screen.FromHandle(new WindowInteropHelper(parentWindow).Handle); 25 26 Graphics currentGraphics = Graphics.FromHwnd(new WindowInteropHelper(parentWindow).Handle); 27 double dpiXRatio = currentGraphics.DpiX / 96; 28 double dpiYRatio = currentGraphics.DpiY / 96; 29 30 //窗口居中显示 31 subWindow.Left = screen.Bounds.Left / dpiXRatio + 32 (screen.Bounds.Width / dpiXRatio - subWindow.ActualWidth) / 2; 33 subWindow.Top = screen.Bounds.Top / dpiYRatio + 34 (screen.Bounds.Height / dpiYRatio - subWindow.ActualHeight) / 2; 35 } 36 else 37 { 38 //窗口居中显示 39 subWindow.Left = parentWindow.Left + (parentWindow.ActualWidth - subWindow.ActualWidth) / 2; 40 subWindow.Top = parentWindow.Top + (parentWindow.ActualHeight - subWindow.ActualHeight) / 2; 41 } 42 }
窗口位置设置和上面的一样,值得注意的是DPI。
通过win的显示设置,调整文本显示比例,屏幕的位置转换(X,Y),得考虑DPI的换算
1 /// <summary> 2 /// 在父窗口所在屏幕居中显示 3 /// </summary> 4 /// <param name="subWindow"></param> 5 /// <param name="parentWindow"></param> 6 private static void SetWindowInCenterScreen(Window subWindow, Window parentWindow) 7 { 8 SetWindowLocationInScreen(subWindow, parentWindow, subWindow.WindowState); 9 } 10 11 private const int DpiPercent = 96; 12 13 private static void SetWindowLocationInScreen(Window subWindow, Window parentWindow, WindowState windowState) 14 { 15 var intPtr = new WindowInteropHelper(parentWindow).Handle; 16 var screen = Screen.FromHandle(intPtr); 17 18 using (Graphics currentGraphics = Graphics.FromHwnd(intPtr)) 19 { 20 double dpiXRatio = currentGraphics.DpiX / DpiPercent; 21 double dpiYRatio = currentGraphics.DpiY / DpiPercent; 22 23 if (windowState == WindowState.Maximized) 24 { 25 //设置全屏Location 26 subWindow.Left = screen.Bounds.Left / dpiXRatio; 27 subWindow.Top = screen.Bounds.Top / dpiYRatio; 28 } 29 else 30 { 31 //设置居中Location 32 subWindow.Left = screen.Bounds.Left / dpiXRatio + 33 (screen.Bounds.Width / dpiXRatio - subWindow.ActualWidth) / 2; 34 subWindow.Top = screen.Bounds.Top / dpiYRatio + 35 (screen.Bounds.Height / dpiYRatio - subWindow.ActualHeight) / 2; 36 } 37 } 38 }
关键字:单实例窗口,窗口居中,CenterOwner,CenterScreen,当前屏幕DPI
原文:https://www.cnblogs.com/lonelyxmas/p/9091139.html