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glTexGen

时间:2014-07-23 20:48:55      阅读:583      评论:0      收藏:0      [点我收藏+]

glTexGen

  Rather than having to explicitly provide a texture coordinate for each vertex, we can use texture coordinate generation (texgen) functions to have OpenGL automatically compute texture coordinates.

  This uses the function glTexGen, and the glEnable modes GL_TEXTURE_GEN_S & GL_TEXTURE_GEN_T.

planeCoefficients = [ 1, 0, 0, 0 ]
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR)
glTexGenfv(GL_S, GL_OBJECT_PLANE, planeCoefficients)
glEnable(GL_TEXTURE_GEN_S)

glBegin(GL_QUADS)
glVertex3f(-3.25, -1, 0)
glVertex3f(-1.25, -1, 0)
glVertex3f(-1.25, 1, 0)
glVertex3f(-3.25, 1, 0)
glEnd()

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参考:http://resumbrae.com/ub/dms424_s05/10/print.html

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glTexGen

原文:http://www.cnblogs.com/tekkaman/p/3863765.html

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