FlappyBird不用多说了,一款极其简单,但是又很火的游戏。我在得知这款疯狂的游戏后,就有一种把它重现的冲动,然后花了我4个多小时,产生出了一个可以玩的版本,分享给大家(文末尾付下载链接)。
下面简单介绍游戏的开发过程(本文的例子需要使用unity4.3.0以上的版本打开)。
public class road : MonoBehaviour { .... // Update is called once per frame void Update () { Vector3 pos = trans.position; pos.x -= speed * Time.deltaTime; trans.position = pos; if(pos.x <= -1.6f - 3.35f*idx) { //当道路移出屏幕后,从小调整其位置 Vector3 pp = roads[idx%2].transform.position; pp.x += 3.35f; idx++; roads[idx%2].transform.position = pp; if(isBegin){ roads[idx%2].GetComponent<roadGen>().gen(); } } }
public class roadGen : MonoBehaviour { public GameObject[] zhuzi; public float down=3.8f, upper = 6.0f; ... public void gen() { // 一格道路有两个柱子 zhuzi[0].SetActive(true); zhuzi[1].SetActive(true); Vector3 p = zhuzi[0].transform.localPosition; float vv = Random.value; p.y = Mathf.Lerp(down, upper, vv); zhuzi[0].transform.localPosition = p; //设置第一个柱子的位置 p = zhuzi[1].transform.localPosition; vv = Random.value; p.y = Mathf.Lerp(down, upper, vv); zhuzi[1].transform.localPosition = p; //设置第二个柱子的位置 } public void hidden() { zhuzi[0].SetActive(false); zhuzi[1].SetActive(false); } }
using UnityEngine; using System.Collections; public class clider : MonoBehaviour { public score s; public int clideNum; public string tag; public bool isSuccess = false, isFail = false; // Use this for initialization void Start () { s = GameObject.Find("score").GetComponent<score>(); clideNum = 0; tag = ""; isSuccess = false; isFail = false; } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Collider2D other) { if(other.gameObject.tag.Equals("success")) { if(!isSuccess) { print("===trigger enter=="); isSuccess = true; s.success(); print ("success"); } } else if(!isFail) { print("===trigger enter=="); isFail = true; s.fail(); print ("fail"); } } void OnTriggerExit2D(Collider2D other) { print("===trigger exit=="); isSuccess = false; } void OnCollisionEnter2D(Collision2D other) { if(other.gameObject.tag.Equals("success")) { if(!isSuccess) { print("===collision enter=="); isSuccess = true; s.success(); } } else if(!isFail) { print("===collision enter=="); isFail = true; s.fail(); } } void OnCollisionExit2D(Collision2D coll) { print("===collision exit=="); isSuccess = false; } public void reset() { isSuccess = false; isFail = false; } }
public class isReady : MonoBehaviour { public GameObject road, bird; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetButtonDown("Fire1")){ //用户触摸屏幕之后,就开始游戏了 gameObject.SetActive(false); road.GetComponent<road>().isBegin = true; bird.GetComponent<Rigidbody2D>().isKinematic = false;//欢迎页面,这里设置为true,使小鸟不响应重力,开始后要设置为false bird.GetComponent<Animator>().enabled = false; } } }
public class restart : MonoBehaviour { public Camera cam2d; public GameObject ready; void Update () { if(Input.GetButtonDown("Fire1")){ Collider2D h = Physics2D.OverlapPoint(cam2d.ScreenToWorldPoint(Input.mousePosition), (1<<LayerMask.NameToLayer("btn"))); if(h) { // 如果点击play按钮 gameObject.SetActive(false); Time.timeScale = 1; ready.SetActive(true); GameObject[] resets = GameObject.FindGameObjectsWithTag("needReset"); //查找所有tag为needReset的对象 foreach(GameObject r in resets) { r.BroadcastMessage("reset"); //调用其自身以及子对象中的代码中的reset函数来进行游戏的重置 } } } }
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下载地址:http://download.csdn.net/detail/stalendp/6914227
apk下载链接:http://pan.baidu.com/s/1c09rKMc
原文:http://blog.csdn.net/stalendp/article/details/19091899