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世界坐标转到UGUI坐标

时间:2018-11-08 14:05:55      阅读:213      评论:0      收藏:0      [点我收藏+]
public static Vector3 WorldToUI(Camera camera,Vector3 pos){
        CanvasScaler scaler = GameObject.Find("UIRoot").GetComponent<CanvasScaler>();
 
        float resolutionX = scaler.referenceResolution.x;
        float resolutionY = scaler.referenceResolution.y;
 
        Vector3 viewportPos = camera.WorldToViewportPoint(pos);
 
        Vector3 uiPos = new Vector3(viewportPos.x * resolutionX - resolutionX * 0.5f,
            viewportPos.y * resolutionY - resolutionY * 0.5f,0);
 
        return uiPos;
}
public static Vector2 WorldToUIPoint(Transform worldGo)
    {
        Vector2 pos;
        RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform,
            gameCamera.WorldToScreenPoint(worldGo.transform.position), canvas.worldCamera, out pos);
        RectTransform rect = transform.transform as RectTransform;
        return pos;
}

 

世界坐标转到UGUI坐标

原文:https://www.cnblogs.com/unity3ds/p/9928609.html

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