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using
UnityEngine;using
System.Collections;/// <summary>/// 音效管理器/// </summary>public
class SoundManager : MonoBehaviour { public
static AudioSource SoundEffAudio;//播放器 public
static bool isInitSounds;//是否初始化 #region 系统 public
static AudioClip Item; public
static AudioClip BuySell; #endregion #region 战斗 public
static AudioClip AttackEff; public
static AudioClip Wound; public
static AudioClip Thrown; public
static AudioClip Bomb; #endregion #region 技能 public
static AudioClip accel; public
static AudioClip blackhole; public
static AudioClip blessed; public
static AudioClip dash; public
static AudioClip fireball; public
static AudioClip firebomb; public
static AudioClip healing; public
static AudioClip nightmare; public
static AudioClip speed; public
static AudioClip thrown; public
static AudioClip qiu; public
static AudioClip wind; #endregion void
Start() { //添加播放器 if(SoundEffAudio == null) SoundEffAudio = transform.Find("SoundEff").gameObject.AddComponent<AudioSource>(); if(!isInitSounds){ //系统 Item = Resources.Load("Sound/SoundEffects/system/item") as
AudioClip; BuySell = Resources.Load("Sound/SoundEffects/system/buysell") as
AudioClip; //战斗 AttackEff = Resources.Load("Sound/SoundEffects/other/attack") as
AudioClip; Wound = Resources.Load("Sound/SoundEffects/other/wound") as
AudioClip; Thrown = Resources.Load("Sound/SoundEffects/other/thrown") as
AudioClip; Bomb = Resources.Load("Sound/SoundEffects/other/bomb") as
AudioClip; //技能 accel = Resources.Load("Sound/SoundEffects/skill/accel") as
AudioClip; blackhole = Resources.Load("Sound/SoundEffects/skill/blackhole") as
AudioClip; blessed = Resources.Load("Sound/SoundEffects/skill/blessed") as
AudioClip; dash = Resources.Load("Sound/SoundEffects/skill/dash") as
AudioClip; fireball = Resources.Load("Sound/SoundEffects/skill/fireball") as
AudioClip; firebomb = Resources.Load("Sound/SoundEffects/skill/firebomb") as
AudioClip; healing = Resources.Load("Sound/SoundEffects/skill/healing") as
AudioClip; nightmare = Resources.Load("Sound/SoundEffects/skill/nightmare") as
AudioClip; speed = Resources.Load("Sound/SoundEffects/skill/speed") as
AudioClip; thrown = Resources.Load("Sound/SoundEffects/skill/thrown") as
AudioClip; qiu = Resources.Load("Sound/SoundEffects/skill/qiu") as
AudioClip; wind = Resources.Load("Sound/SoundEffects/skill/wind") as
AudioClip; Debug.Log("SoundManager.Start 初始化音效资源"); isInitSounds = true; } } /// <summary> /// 播放音效(音效) /// </summary> public
static void PlaySoundEff(AudioSource audio, AudioClip clip){ audio.volume = UISetting.SoundEffectsVolume; audio.PlayOneShot(clip); } /// <summary> /// 播放音效(音效名称) /// </summary> public
static void PlaySoundEff(AudioSource audio, string
name){ AudioClip clip = null; switch(name){ case
"accel": clip = accel; break; case
"blackhole": clip = blackhole; break; case
"blessed": clip = blessed; break; case
"dash": clip = dash; break; case
"fireball": clip = fireball; break; case
"firebomb": clip = firebomb; break; case
"healing": clip = healing; break; case
"nightmare": clip = nightmare; break; case
"speed": clip = speed; break; case
"thrown": clip = thrown; break; case
"qiu": clip = qiu; break; case
"wind": clip = wind; break; } PlaySoundEff(audio,clip); } /// <summary> /// 播放音效(内置播放器) /// </summary> public
static void PlaySoundEff(AudioClip clip){ SoundEffAudio.volume = UISetting.SoundEffectsVolume; SoundEffAudio.PlayOneShot(clip); }} |
原文:http://www.cnblogs.com/xiao-wei-wei/p/3546656.html