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using
UnityEngine; using
System.Collections; using
System.Xml; using
System.Xml.Serialization; using
System.IO; using
System.Text; /// <summary> /// 持久化工具类 /// </summary> public
class Persistence : MonoBehaviour { //持久化文件路径 static
string FileLocation = Application.dataPath + "//StreamingAssets//Xml//Persistence//" ; /// <summary> /// 保存数据到XML /// </summary> public
static void Save( string
fileName, object
obj){ CreateXML(fileName,SerializeObject(obj)); } /// <summary> /// 加载XML数据 /// </summary> public
static object Load( string
fileName, System.Type type){ return
DeserializeObject(type,LoadXML(fileName)); } /// <summary> /// 序列化对象 /// </summary> public
static string SerializeObject( object
pObject) { string
XmlizedString = null ; MemoryStream memoryStream = new
MemoryStream(); XmlSerializer xs = new
XmlSerializer(pObject.GetType()); XmlTextWriter xmlTextWriter = new
XmlTextWriter(memoryStream, Encoding.UTF8); xs.Serialize(xmlTextWriter, pObject); memoryStream = (MemoryStream)xmlTextWriter.BaseStream; XmlizedString = UTF8ByteArrayToString(memoryStream.ToArray()); return
XmlizedString; } /// <summary> /// 反序列化对象 /// </summary> public
static object DeserializeObject(System.Type type, string
pXmlizedString) { XmlSerializer xs = new
XmlSerializer(type); MemoryStream memoryStream = new
MemoryStream(StringToUTF8ByteArray(pXmlizedString)); XmlTextWriter xmlTextWriter = new
XmlTextWriter(memoryStream, Encoding.UTF8); return
xs.Deserialize(memoryStream); } /// <summary> /// 将二进制转换为字符串 /// </summary> public
static string UTF8ByteArrayToString( byte [] characters) { UTF8Encoding encoding = new
UTF8Encoding(); string
constructedString = encoding.GetString(characters); return
(constructedString); } /// <summary> /// 将字符串转换为二进制 /// </summary> public
static byte [] StringToUTF8ByteArray( string
pXmlString) { UTF8Encoding encoding = new
UTF8Encoding(); byte [] byteArray = encoding.GetBytes(pXmlString); return
byteArray; } /// <summary> /// 创建XML文件 /// </summary> public
static void CreateXML( string
fileName, string
dataStr) { StreamWriter writer; FileInfo t = new
FileInfo(FileLocation+ "//" + fileName + ".xml" ); if (!t.Exists){ writer = t.CreateText(); } else { t.Delete(); writer = t.CreateText(); } writer.Write(dataStr); writer.Close(); } /// <summary> ///加载XML文件 /// </summary> public
static string LoadXML( string
fileName) { StreamReader r = File.OpenText(FileLocation+ "//" + fileName + ".xml" ); string
info = r.ReadToEnd(); r.Close(); return
info; } } |
原文:http://www.cnblogs.com/xiao-wei-wei/p/3547354.html