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using
UnityEngine; using
System.Collections; /// <summary> /// 角色选择组件 /// </summary> public
class CharacterChoise : MonoBehaviour { public
Occupation occupation; //职业信息 public
Character character; //角色信息 public
Transform perspective; //相机视角 public
Transform look; //视点 Animator animator; //当前动画组件 #region 高光组件 public
HighlightableObject highLight; //高光组件 public
Color highColor; //高光颜色 #endregion void
Start() { //获取移动点 perspective = GameObject.Find(occupation.ToString() + "_perspective" ).transform; look = transform.Find( "look" ); //初始化角色信息 if (character == null ){ switch (occupation){ case
Occupation.Assassin: character = new
Assassin();initHighLight(Color.magenta); break ; case
Occupation.Berserker: character = new
Berserker();initHighLight(Color.blue); break ; case
Occupation.Enchanter: character = new
Enchanter();initHighLight(Color.yellow); break ; case
Occupation.Paladin: character = new
Paladin();initHighLight(Color.green); break ; } character.initAtt(); } animator = GetComponent<Animator>(); } /// <summary> /// 摆姿势(选中) /// </summary> public
void Pose(){ if (animator != null ){ animator.SetBool( "IsIdle" , false ); animator.SetBool( "IsPose" , true ); } else { animation.CrossFade( "Attack" ); } } /// <summary> /// 空闲(未选中) /// </summary> public
void Idle(){ if (animator != null ){ animator.SetBool( "IsIdle" , true ); animator.SetBool( "IsPose" , false ); } else { animation.CrossFade( "Idle" ); } } /// <summary> /// 初始化高光组件 /// </summary> void
initHighLight(Color color){ highLight = gameObject.AddComponent<HighlightableObject>(); highColor = color; } /// <summary> /// 鼠标进入:高光 /// </summary> void
OnMouseEnter(){ highLight.ConstantOn(highColor); } /// <summary> /// 鼠标离开:无光 /// </summary> void
OnMouseExit(){ highLight.ConstantOff(); } } |
原文:http://www.cnblogs.com/xiao-wei-wei/p/3547364.html