簡單的在C++裡頭與Lua交互操作
首先提供 Lua 的簡單範例
1 print(" Lua 2019/01/07 !!!") 2 3 -- Variable 4 monster_type = "Ghost" 5 blood = 99.9 6 7 -- Table 8 x_table = {10, 20, 30} 9 10 -- Function 11 function f(var) 12 return var * var + 2 * var + 100 13 end
呼叫變數的辦法
1 int main(int argc, const char *argv[]) 2 { 3 string scriptnema = "main.lua"; 4 int luaError; 5 lua_State *L = luaL_newstate(); 6 7 if (L == NULL) 8 { 9 cout << "luaL_newstate faile !!!" << endl; 10 return -1; 11 } 12 13 luaL_openlibs(L); 14 // first getbloable parameter that it will be first on the stack. 15 // stack index number will follow small to large [1 ... 5] or [-5 ... -1] 16 lua_getglobal(L, "blood"); 17 lua_getglobal(L, "monster_type"); 18 19 double blood = lua_tonumber(L, 1); // index = 1 or -2 20 string type = lua_tostring(L, 2); // index = -1 or 2 21 22 cout << "blood = " << blood << endl; 23 cout << "monster_typa = " << type.c_str() << endl; 24 25 }
呼教 table的方式
1 int main(int argc, const char *argv[]) 2 { 3 //cout << "lua test platform!!!" << endl; 4 string scriptnema = "main.lua"; 5 int luaError; 6 lua_State *L = luaL_newstate(); 7 8 if (L == NULL) 9 { 10 cout << "luaL_newstate faile !!!" << endl; 11 return -1; 12 } 13 14 luaL_openlibs(L); 15 luaL_dofile(L, scriptnema.c_str()); 16 17 lua_getglobal(L, "x_table"); 18 lua_Integer array_len = luaL_len(L, -1); 19 cout << "array_len = " << array_len << endl; 20 21 for (int i = 3; i > 0; i--){ 22 lua_rawgeti(L, -1, i); // lua_rawgeti(lua stack, index, value) 23 cout << lua_tonumber(L, -1) << endl; 24 lua_pop(L, 1); 25 } 26 }
在 C++ 輸入變數給 Lua 且 return 結果
1 int luaf(lua_State *L){ 2 double sum; 3 lua_getglobal(L, "f"); 4 5 lua_pushnumber(L, 20); 6 7 lua_call(L, 1, 1); // lua_call(lua stack, input num, output num) 8 9 sum = (int)lua_tonumber(L, 1); 10 11 lua_pop(L, 1); 12 13 return sum; 14 } 15 16 int main(int argc, const char *argv[]) 17 { 18 //cout << "lua test platform!!!" << endl; 19 string scriptnema = "main.lua"; 20 int luaError; 21 lua_State *L = luaL_newstate(); 22 23 if (L == NULL) 24 { 25 cout << "luaL_newstate faile !!!" << endl; 26 return -1; 27 } 28 29 luaL_openlibs(L); 30 luaL_dofile(L, scriptnema.c_str()); 31 32 cout << luaf(L) << endl; 33 lua_close(L); 34 system("pause"); 35 }
以上是 Lua --> Stack 基本API應用,希望最後是把所有的API都玩過一遍。
這樣之後學習與應用時可以更加靈活
原文:https://www.cnblogs.com/ollie-lin/p/10241913.html