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HTML5 画布上的 Three.js 环境灯光(HTML5 Canvas Three.js Ambient Lighting)

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HTML5 画布上的 Three.js 环境灯光(HTML5 Canvas Three.js Ambient Lighting)

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HTML5 画布上的 Three.js 环境灯光
HTML5 Canvas Three.js Ambient Lighting


<!DOCTYPE HTML>
<html>
  <head>
    <style>
      body {
        margin: 0px;
        padding: 0px;
      }
    </style>
  </head>
  <body>
    <div id="container"></div>
    <script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
    <script defer="defer">
      // revolutions per second
      var angularSpeed = 0.2; 
      var lastTime = 0;
 
      // this function is executed on each animation frame
      function animate(){
        // update
        var time = (new Date()).getTime();
        var timeDiff = time - lastTime;
        var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
        cube.rotation.y += angleChange;
        lastTime = time;
 
        // render
        renderer.render(scene, camera);
 
        // request new frame
        requestAnimationFrame(function(){
            animate();
        });
      }
 
      // renderer
      var renderer = new THREE.WebGLRenderer();
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);
 
      // camera
      var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
      camera.position.z = 500;
 
      // scene
      var scene = new THREE.Scene();
                
      // cube
      var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), new THREE.MeshLambertMaterial({
        color: ‘blue‘ 
      }));
      cube.overdraw = true;
      cube.rotation.x = Math.PI * 0.1;
      scene.add(cube);
      
      // add subtle blue ambient lighting
      var ambientLight = new THREE.AmbientLight(0x000044);
      scene.add(ambientLight);
      
      // directional lighting
      var directionalLight = new THREE.DirectionalLight(0xffffff);
      directionalLight.position.set(1, 1, 1).normalize();
      scene.add(directionalLight);
 
      // start animation
      animate();
    </script>
  </body>
</html>      

讨论
Discussion

要使用 Three.js 创建环境灯光,我们可以实例化一个 AmbientLight 对象,然后把它添加到场景中。环境灯光需要一个颜色来定义。环境灯光照亮整个场景,可用于柔化位置灯光,诸如 directional 灯光。

To create ambient lighting with Three.js, we can instantiate an AmbientLight object and then add it to the scene.  AmbientLight requires is defined with a color.  Ambient lights illuminate the entire scene and can be used to soften positional lights such as directional lights.



HTML5 画布上的 Three.js 环境灯光(HTML5 Canvas Three.js Ambient Lighting),布布扣,bubuko.com

HTML5 画布上的 Three.js 环境灯光(HTML5 Canvas Three.js Ambient Lighting)

原文:http://blog.csdn.net/opengl_es/article/details/38360901

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