****
我原先想实现的功能就是一个模块就是一个插件,所有插件加载到主界面的TreeView导航中,点击对应的项,显示对应的页面,而TreeView的集合并非我手动一个一个new TreeViewItem 是根据每个页面的元数据来生成
后来我也确实部分实现了这个小需求,但是不能做成无限极树,而且在用CustomExportMetadata设置元数据时也非常不合理,只能删掉然后一个一个new TreeViewItem了 (╯‵□′)╯︵┻━┻(菜鸡的无能狂怒)
****


****MEF需要用到的dll****
****注意****
插件没加载进去先看看查找插件dll的路径对不对
在Core类库中定义一个视图IView接口
 public interface IView
 {
     //约束插件类型
                 //我并不关心你的class叫什么名字,我只需要知道谁继承了这个接口,然后我就可以转换成IView类型的。
                 //这难道就是传说中的面向接口编程??
 }定义一个元数据IMetaData接口 (根据你的需要定义元数据)
     /// <summary>
     /// 优先级
     /// </summary>
     [DefaultValue(0)]
     int Priority { get; }
     /// <summary>
     /// 名称(不能重复)
     /// </summary>
     string Name { get; }
     /// <summary>
     /// 描述
     /// </summary>
     string Description { get; }
     /// <summary>
     /// 作者
     /// </summary>
     string Author { get; }
     /// <summary>
     /// 版本
     /// </summary>
     string Version { get; }实现元数据接口的特性
 [MetadataAttribute]
 [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
 public class CustomExportMetadata : ExportAttribute, IMetaData
 {
     /// <summary>
     /// 优先级
     /// </summary>
     public int Priority { get; private set; }
     /// <summary>
     /// 名称
     /// </summary>
     public string Name { get; private set; }
     /// <summary>
     /// 描述
     /// </summary>
     public string Description { get; private set; }
     /// <summary>
     /// 作者
     /// </summary>
     public string Author { get; private set; }
     /// <summary>
     /// 版本
     /// </summary>
     public string Version { get; private set; }
     /// <summary>
     /// 构造函数
     /// </summary>
     public CustomExportMetadata() : base(typeof(IMetaData))
     {
         this.UId = Guid.NewGuid().ToString();
     }
     /// <summary>
     /// 构造函数
     /// </summary>
     public CustomExportMetadata() : base(typeof(IMetaData))
     {
     }
     /// <summary>
     /// 构造重载
     /// </summary>
     /// <param name="priority">优先级</param>
     public CustomExportMetadata(int priority) : this()
     {
         this.Priority = priority;
     }
     // <summary>
     /// 构造重载
     /// </summary>
     /// <param name="priority">优先级</param>
     /// <param name="name">名称</param>
     public CustomExportMetadata(int priority, string name) : this(priority)
     {
         this.Name = name;
     }
     /// <summary>
     /// 构造重载
     /// </summary>
     /// <param name="priority">优先级</param>
     /// <param name="name">名称</param>
     /// <param name="description">描述</param>
     public CustomExportMetadata(int priority, string name,string description) : this(priority, name)
     {
         this.Description = description;
     }
     /// <summary>
     /// 构造重载
     /// </summary>
     /// <param name="priority">优先级</param>
     /// <param name="name">名称</param>
     /// <param name="description">描述</param>
     /// <param name="author">作者</param>
     public CustomExportMetadata(int priority, string name,string description,string author) : this(priority, name, description)
     {
         this.Author = author;
     }
     /// <summary>
     /// 构造重载
     /// </summary>
     /// <param name="priority">优先级</param>
     /// <param name="name">名称</param>
     /// <param name="description">描述</param>
     /// <param name="author">作者</param>
     /// <param name="version">版本</param>
     public CustomExportMetadata(int priority, string name,string description,string author,string version) : this(priority, name, description, author)
     {
         this.Version = version;
     }在你想被加载的UserControl.xaml.cs里继承IView并添加Export和CustomExportMetadata特性
Export的参数是声明你要把这个类导出为什么类型
CustomExportMetadata的参数对照上面的重载
我们知道MEF作为IOC的方式之一,它的主要作用是解耦,MEF加上面向接口编程,可以使得你的设计更加灵活。我们知道类的构造函数是可以重载的,我们通过构造函数可以向对象传递参数。那么如果我们的MEF也需要通过构造函数传参怎么办呢?别担心,有我们神奇的ImportingConstructor为您解决.
[https://www.cnblogs.com/landeanfen/p/4848885.html](https://www.cnblogs.com/landeanfen/p/4848885.html)
 /// <summary>
 /// TestPluginsUserControl.xaml 的交互逻辑
 /// </summary>
 [Export(typeof(IView))]
 [CustomExportMetadata(1, "测试模块1下的第一个页面", "测试模块1下的第一个页面", "HFMS","0.0.1")]
 public partial class TestPluginsUserControl : UserControl, IView
 {
     [ImportingConstructor]
     public TestPluginsUserControl()
     {
         InitializeComponent();
     }
 }定义TreeItem类
 public class TreeItem
 {
     public int Id { get; set; }
     public int ParentId { get; set; }
     public string Name { get; set; }
     public List<TreeItem> Nodes { get; set; }
 }在主窗体的ViewModel里加载插件(延迟加载和普通加载)这里用的是懒加载(延迟加载) 普通加载请点击最下方链接
 private List<TreeItem> _tvModel;
 /// <summary>
 /// TreeView的ItemSource
 /// </summary>
 public List<TreeItem> TVModel
 {
     get { return _tvModel; }
     set { Set(ref _tvModel, value); }
 }
 private ObservableCollection<TabItem> _tabItemTests = new ObservableCollection<TabItem>();
 /// <summary>
 /// TabControl的ItemSource
 /// </summary>
 public ObservableCollection<TabItem> TabItemTests
 {
     get { return _tabItemTests; }
     set { Set(ref _tabItemTests, value); }
 }
 //你要导入的类型和元数据数组,所有继承IView接口并导出的页面都在这个数组里
 //后面参数也不知道有啥用,还在学习中
 [ImportMany(typeof(IView),AllowRecomposition = true)]
 private Lazy<IView, IMetaData>[] Plugins { get; set; }
 private CompositionContainer container = null;
 //窗体加载时调用的方法
 private void ExcuteLoadWindow()
 {
     //获取工作目录
     var dir = new DirectoryInfo(AppDomain.CurrentDomain.BaseDirectory);
     if (dir.Exists)
     {
         //就是这里,读取所有符合条件的dll
         var catalog = new DirectoryCatalog(dir.FullName, "MEF.*.dll");
         container = new CompositionContainer(catalog);
         try
         {
             //从特性化对象的数组创建可组合部件,并在指定的组合容器中组合这些部件。
             container.ComposeParts(this);
         }
         catch (CompositionException ce)
         {
             Console.Write(ce.Message);
         }
         //排个序,我寻思着是不是有的插件还依赖着别的插件,所以需要排序
         Plugins.OrderBy(p => p.Metadata.Priority);
         //传个最顶级的节点id和创建好的节点集合
         TVModel = GetTrees(0,SetTrees());
     }
 }
 /// <summary>
 /// 递归生成树结构
 /// </summary>
 /// <param name="parentid">父节点Id</param>
 /// <param name="nodes">节点集合</param>
 /// <returns></returns>
 public List<TreeItem> GetTrees(int parentid, List<TreeItem> nodes)
 {
     List<TreeItem> mainNodes = nodes.Where(x => x.ParentId == parentid).ToList<TreeItem>();
     List<TreeItem> otherNodes = nodes.Where(x => x.ParentId != parentid).ToList<TreeItem>();
     foreach (TreeItem dpt in mainNodes)
     {
         dpt.Nodes = GetTrees(dpt.Id, otherNodes);
     }
     return mainNodes;
 }
 public List<TreeItem> SetTrees()
 {
     //这里创建节点集合
     List<TreeItem> treeItems = new List<TreeItem>
     {
         //添加模块1
         new TreeItem() { Id = 1, ParentId = 0, Name = "测试模块1", Nodes = new List<TreeItem>() },
         new TreeItem() { Id = 2, ParentId = 1, Name = "测试模块1下的第一个页面", Nodes = new List<TreeItem>() },
         new TreeItem() { Id = 3, ParentId = 1, Name = "测试模块1下的第二个页面", Nodes = new List<TreeItem>() },
         //添加模块1下更多级节点
         new TreeItem() { Id = 4, ParentId = 1, Name = "有子节点的子节点", Nodes = new List<TreeItem>() },
         new TreeItem() { Id = 5, ParentId = 4, Name = "测试模块1下的有子节点的子节点第一个页面", Nodes = new List<TreeItem>() },
         //添加模块2
         new TreeItem() { Id = 6, ParentId = 0, Name = "测试模块2", Nodes = new List<TreeItem>() },
         new TreeItem() { Id = 7, ParentId = 6, Name = "测试模块2下的第一个页面", Nodes = new List<TreeItem>() },
         new TreeItem() { Id = 8, ParentId = 6, Name = "测试模块2下的第二个页面", Nodes = new List<TreeItem>() }
     };
     return treeItems;
 }
 private void ExcuteLoadUserControl(object obj)
 {
     if (obj is TreeView treeview)
     {
         foreach (var item in Plugins)
         {
             if (item.Metadata.Name == (treeview.SelectedItem as TreeItem).Name)
             {
                 if (TabItemTests.Where(x => x.Header.ToString() == item.Metadata.Name).Count() < 1)
                 {
                     TabItemTests.Add(new TabItem()
                     {
                         Header = item.Metadata.Name,
                         Content = item.Value,
                     });
                 }                       
                 return;
             }
         }
     }
 }最后有个关于MVVMLight的问题没解决
UserControl的ViewModel我也是统一用ViewModelLocator来管理,
但是在xaml里 ViewModel不能绑定到UserControl的DataContext,只能绑给次一级元素的DataContext
    <UserControl.Resources>
        <ResourceDictionary>
            <vm:ViewModelLocator x:Key="Locator" d:IsDataSource="True" />
        </ResourceDictionary>
    </UserControl.Resources>
    <Grid DataContext="{Binding Main,Source={StaticResource Locator}}">
        <TextBlock Text="{Binding TestText}"/>
    </Grid>
参考链接:
https://www.cnblogs.com/hippieZhou/p/9404043.html#4183303
感谢@hippieZhou园友的指导。
第一次写随笔,只是根据这个链接照打了一遍。:)
原文:https://www.cnblogs.com/hfms/p/10409403.html