using UnityEngine; using System.Collections; public class NPCName : MonoBehaviour { //主角对象 private GameObject player; //主摄像机对象 private Camera camera; //NPC名称 private string name = "我是NPC"; void Start() { //根据Tag得到主角对象 player = GameObject.FindGameObjectWithTag("MainCamera"); camera = Camera.main; } void OnGUI() { //得到NPC头顶在3D世界中的坐标 Vector3 worldPosition = new Vector3(transform.position.x, transform.position.y + 0.5f, transform.position.z); //根据NPC头顶的3D坐标换算成它在2D屏幕中的坐标 Vector2 position = camera.WorldToScreenPoint(worldPosition); //得到真实NPC头顶的2D坐标 position = new Vector2(position.x, Screen.height - position.y); //计算NPC名称的宽高 Vector2 nameSize = GUI.skin.label.CalcSize(new GUIContent(name)); //设置显示颜色为黄色 GUI.color = Color.red; //绘制NPC名称 GUI.Label(new Rect(position.x - (nameSize.x / 2), position.y - nameSize.y, nameSize.x, nameSize.y), name); } }
【Unity3D自学记录】Unity3D显示NPC名称,布布扣,bubuko.com
原文:http://blog.csdn.net/daijinghui512/article/details/38398033