当然细心的你会发现,_scene->updateSceneGraph(*_updateVisitor)中还有一个imagePager::UpdateSceneGraph()还没有进行讲解,这是因为imagePager和DatabasePager是可以对比这理解的,这里imagePager的主要功能就是加载纹理图片文件。但是imagePager只是负责在另一个线程中加载图片,而没有databasePager的分页功能以及去掉过期数据。这样我们就真的可以重新回到Viewer::updateTraversal()中,继续向下进行了。
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// if we have a shared state manager prune any unused entries if (osgDB::Registry::instance()->getSharedStateManager()) osgDB::Registry::instance()->getSharedStateManager()->prune(); // update the Registry object cache. osgDB::Registry::instance()->updateTimeStampOfObjectsInCacheWithExternalReferences(*getFrameStamp()); osgDB::Registry::instance()->removeExpiredObjectsInCache(*getFrameStamp()); if (_updateOperations.valid()) { _updateOperations->runOperations( this ); } if (_incrementalCompileOperation.valid()) { // merge subgraphs that have been compiled by the incremental compiler operation. _incrementalCompileOperation->mergeCompiledSubgraphs(getFrameStamp()); } { // Do UpdateTraversal for slaves with their own subgraph for (unsigned int i=0; i<getNumSlaves(); ++i) { osg::View::Slave& slave = getSlave(i); osg::Camera* camera = slave._camera.get(); if (camera && !slave._useMastersSceneData) { camera->accept(*_updateVisitor); } } } { // call any camera update callbacks, but only traverse that callback, don‘t traverse its subgraph // leave that to the scene update traversal. osg::NodeVisitor::TraversalMode tm = _updateVisitor->getTraversalMode(); _updateVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE); if (_camera.valid() && _camera->getUpdateCallback()) _camera->accept(*_updateVisitor); for (unsigned int i=0; i<getNumSlaves(); ++i) { osg::View::Slave& slave = getSlave(i); osg::Camera* camera = slave._camera.get(); if (camera && slave._useMastersSceneData && camera->getUpdateCallback()) { camera->accept(*_updateVisitor); } } _updateVisitor->setTraversalMode( tm ); } if (_cameraManipulator.valid()) { setFusionDistance( getCameraManipulator()->getFusionDistanceMode(), getCameraManipulator()->getFusionDistanceValue() ); _cameraManipulator->updateCamera(*_camera); } updateSlaves(); if (getViewerStats() && getViewerStats()->collectStats( "update" )) { double endUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal begin time" , beginUpdateTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal end time" , endUpdateTraversal); getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal time taken" , endUpdateTraversal-beginUpdateTraversal); } |
现在我们总有算是完成了漫长的 updateTraversal 函数之旅。我们明天开始更艰巨的任务osgViewer:: ViewerBase::renderingTraversals()。
原文链接 http://www.3wwang.cn/blog/article.ftl?id=32
原文:https://www.cnblogs.com/wang985850293/p/10495081.html